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Mobula Suggestion

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GeoRmr:

--- Quote from: Cpt Janeway on May 16, 2014, 08:45:29 am ---Byron their showing that it is being used in competition is an attempt to show that it already viable

--- End quote ---

This. Mobula is viable.

Dementio:

--- Quote from: GeoRmr on May 16, 2014, 09:48:00 am ---
--- Quote from: Cpt Janeway on May 16, 2014, 08:45:29 am ---Byron their showing that it is being used in competition is an attempt to show that it already viable

--- End quote ---

This. Mobula is viable.

--- End quote ---

I second that. Also, if it's up to me I would rather choose a mobula over a pyramidion, in order to win, Jane.

-Mad Maverick-:

--- Quote from: Dementio on May 16, 2014, 10:33:17 am ---
--- Quote from: GeoRmr on May 16, 2014, 09:48:00 am ---
--- Quote from: Cpt Janeway on May 16, 2014, 08:45:29 am ---Byron their showing that it is being used in competition is an attempt to show that it already viable

--- End quote ---

This. Mobula is viable.

--- End quote ---

I second that. Also, if it's up to me I would rather choose a mobula over a pyramidion, in order to win, Jane.

--- End quote ---

that's madness

Mod Josie:
I fly Mobula rarely, but when I do - I use a rare but interesting Quad Engie format. I have one engie dedicated to the hull side, one to balloon, and one engie set as "The Wanderer" as I call them. My  Wanderer gives my side engies a helping hand when things get tough, and can man a gun when things aren't. They all take standard repair tools and sometimes chem.

I myself take buffs and chem along with a single important pilot tool (usually drogue or impact) and use the jump up to the middle gun to fire it myself. Typically that gun is something relatively long-range as I don't want to be using it when the enemy are close. Usually this means bringing a Hades with greased rounds for emergencies.

With longer range guns upstairs and short-range fire weapons downstairs, I fly conservatively and try not to get too involved in terms of distance. As soon as they close up, my engies man the short-range guns and my wanderer gets into a position to tank. Usually the firepower across long and then short range is enough to disable or kill our enemies before they can close up and do sufficient damage.

This works against mid-to-short-range ships, but is practically useless against long-range builds. Sniper Mobulas are definitely powerful, but I have not yet experimented with them properly.

Byron Cavendish:
I said more viable. If you don't agree- great, if you do- great, I saw lots of interesting arguments from both sides, continue with that. I did not ask if you once that one sunday rumble once with that one build. I did not ask if it is viable at all, or was it ever used competitively at all, read the fine lines please :)

The last actual constructive thing related to the point of this thread was Alistair's post.

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