Author Topic: Crew cosmetic slots..  (Read 7109 times)

Offline Caprontos

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Crew cosmetic slots..
« on: May 08, 2014, 10:28:50 pm »
While the cosmetic stuff is nice and all, its pretty much pointless for anyone who doesn't pilot much/at all.. I thought about it the whole sale to buy or not buy.. and decided to not buy because I wasn't going to fly anyway so whats the point?...

Short version:
Consider adding cosmetic item slots on ships that are used by the crew.

Longer version:
So I think maybe you could add in 3 other decoration slots... tied to crew 1 2 and 3 slots.. And the item that crew has equipped will show up in those spots.. Items could be equipped in our character menu maybe.. tied to our class..

This way the entire crew is decorating the ship and not just the pilot.. making this feature relevant to everyone and not just the people who fly(or captain but refuse to be the pilot)..

This could be just small items that appear in certain spots on ships.. or something bigger - idk... I am sure if you think about it.. you can come up with ideas for it.

Some random ideas..

Smaller things (each crew slot could have a location for these kinds of items so no conflicts).
- Plants
- Vases
- Posters
- pornography collection(jk)
- Misc items like weapons or tools etc
- achievement related items (level 15 class item, winning most wanted.. etc).

Bigger things (maybe less easy/possible because it could cause conflicts when two people use the same type of item but a different one)
- Balloon pattern (I know people want to pick things like stripes/crosses etc.. but maybe this better to let the ship owner decide but... just random ideas)..
- Hull/part changes.. Whether color or graphic..
- Gun effects (like the firework thing from the birthday event)
- Weapon handles (It seems all guns have the same control handles.. ? I maybe miss remembering so maybe this could be a swappable thing idk)..
- Event prize related things.. (winning major competitive events could offer these prizes.. or any event).


The issues I foresee are..

First, regulating what item to use.. Like if me and someone else uses the balloon pattern what happens?.

Which may mean not doing bigger things.. Or implementing a system to deal with this issue.. (just use the first one or random pick and ignore any others.. or a way for the player to pick a few items and it uses the first one that it can if any... etc)..

Second issue is joining mid match, which can be either.. it just ignores you and displays nothing for your slot.. or it updates on re-spawn..


- This idea may have been brought up elsewhere but I didn't see and doesn't seem to be a topic (less I am blind) so.... yeah!-

Offline Squidslinger Gilder

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Re: Crew cosmetic slots..
« Reply #1 on: May 09, 2014, 01:28:59 am »
Hop in a pub match, some newbie joins crew with heart shapes on my balloon....

"Ummm...newbie..."

"Yes Captain?"

"GTFO my ship!"

"Why?"

"Thou shalt not sully my black sails with hearts!!"

Offline Hillerton [PC]

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Re: Crew cosmetic slots..
« Reply #2 on: May 09, 2014, 06:23:05 am »
I like the idea (and generally any thing with RP elements) but I sadly have to say I see several things that could go wrong with it.:(

First off as you yourself stated what happens when several crew members brings the same thing or things that takes up the same space? Will we then see things glitch in to one another trying to take up the same space?

Secondly and more important this would surely be super cool whit friends that you know, but what happens when you fly with randoms? What if I play the game as a ruthless pirate captain and all of a sudden my random crew brings vases or clothing laying around in a corner. I see this as something that could cause a lot of conflicts if you don't always fly with friends sadly. (I know I'm picky enough about my ship to be enjoyed if someone placed some stuff not matching my them on the ship).

Offline Susurrus

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Re: Crew cosmetic slots..
« Reply #3 on: May 18, 2014, 06:05:29 pm »
Yeah, no.
This sounds like a bad idea.

The whole idea is that it's the captain's ship.
Therefore the captain picks the craft and weaponry and the design.

As others have mentioned, you run the risk of people joining & interfering with an aesthetic.
(Or deliberately picking things that have large potential to clash in order to irritate others.)
Which seems like a recipe for disruption.

Also, technically you could captain a ship without being a pilot and have someone else take over flying.
Might be a bit more awkward to arrange but seems easily done with a bit of communication or a willing friend.

Offline Richard LeMoon

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Re: Crew cosmetic slots..
« Reply #4 on: May 18, 2014, 06:21:51 pm »
I like the idea of purchasable/winnable gun effects for gunners (not engineers or pilots, the scum).

Offline GeoRmr

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Re: Crew cosmetic slots..
« Reply #5 on: May 18, 2014, 06:29:22 pm »
I like the idea of purchasable/winnable gun effects for gunners (not engineers or pilots, the scum).

+1