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Engineering Game 1.3.6

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Wundsalz:

--- Quote from: RearAdmiralZill on May 08, 2014, 10:25:58 am ---Forgive me, but you'll have to be a bit more specific on your meta build. I don't give meta much mind. I'll guess gat mortar?

For your gat range there, just don't use greased? If you're playing a range game, don't go limiting yourself by tossing in ammo that eliminates your advantage.

I'll admit the range changes of old haven't made fighting a flamethrower any easier, but isn't that the point of a flamethrower? To deter you from getting too close?

--- End quote ---

If I planned to stay out of flamer range I'd like to do so with 100-200 buffer at least. In the 500-600m distance needed for that, brawl-builds, including gat/mortar, don't work efficiently anymore. Hence I'd much rather go with a mid or longrange build. If I play a gat/mortar against a flamer build, I'd much rather chem and charge in than keeping my distance while I hope my enemy doesn't make a move during my repeated lesmok-gat reloads.

RearAdmiralZill:
Perhaps I haven't come across a good flame build yet. In my thinking though, flamethrowers making people taking brawl builds (ie. gat/mortar) think of better approaches then, charging head long into it and simply winning is a good thing.

macmacnick:
Lesmok flamers: That nasty little surprise that many don't see coming till it hits. Especially engineers.

HamsterIV:
I have yet to see a tactic or strategy that can get a ship out of flame lock. Every thing I hear is in preparation. Chem the ship, load heat sink, or stay out of range are all things to do before your ship is covered in flame. Once it is on fire what are your options?

RearAdmiralZill:
Isn't it kind of like balloon lock where, depending on your position, sometimes your only hope is your ally? The best defense is not getting locked it the first place.

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