I primarily captain. One aspect that I feel is missing is a space for pilot skill with the terrain. Sure, there's positioning with the junk and sometimes, just sometimes, you can use the terrain to buy time or escape. But some of the maps, like Paritan Rumble, have some really great street level flying set up. The maps are great, some good detail, plus the clouds come in.
But, 95% imho, if you do turn to flee, calling for your engineers to bolsters the engines as you dive to the streets, looking for an alley to hook into... the enemy just floats high above, shooting very sharply down on you.
There isn't a meta advantage into giving up altitude in nearly any case. Maybe it "all makes sense", but there is an opening to put some meta in there, to add complexity to the job position (which is not required for new pilots).
There are various ideas that could work, probably better ones to be found. Reducing the down angle on some guns. Creating a pilot skill that releases a flock of balloons upward, providing a temp overhead shield that buys time and blocks view. Add the ability to adjust default ships, reduce the hull for better handling.