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Fleeing the scene

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-Mad Maverick-:
wait do my eyes decieve me? yet another player asking for agile dogfight like combat?

redria:

--- Quote from: Cpt Janeway on April 30, 2014, 04:36:10 am ---wait do my eyes decieve me? yet another player asking for agile dogfight like combat?

--- End quote ---
Your eyes do deceive you. They asked for the "above is better" meta to be scaled back, much different from dogfighting.

Right now with hades and artemis seeing so much use, being above is almost always advantageous. You get out of their arcs and keep your own.
I think a big thing you are seeing is that it is difficult to break engagements, meaning that when you start losing an engagement it is difficult to break away and refresh. Squids are (logically) the best at this, being able to squirt away pretty easily.

It is easiest to break engagements with a disabling build, as you can break something important and use that time to gain position and escape. It would be interesting to see some light guns or a tool that support being below an enemy in the way that other guns support being above an enemy.

Richard LeMoon:
I think adjustments to some maps to give you things to hide under would be a better option. And a light gun that could shoot up well. Maybe some sort of airburst grenade launcher. Minimal horizontal movement (like the Merc), very high arc upwards, 0 arc downwards, proximity explosive (like small mines). Can fall back on your own ship if you are not careful. Minor piercing and explosive damage with a low chance of setting fires. If you could stay under a ship long enough, you could eventually break their armor and kill the hull. Main use as support/ambush/distraction gun.

Wundsalz:
I want a cave map to smash these max-height idlers into the ceiling!

redria:

--- Quote from: Wundsalz on April 30, 2014, 02:00:18 pm ---I want a cave map to smash these max-height idlers into the ceiling!

--- End quote ---
We all do Wundsalz. We all do. I wonder how many threads have been made specifically asking for a cave map. :P

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