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Fleeing the scene

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Cinders:
I primarily captain.  One aspect that I feel is missing is a space for pilot skill with the terrain.  Sure, there's positioning with the junk and sometimes, just sometimes, you can use the terrain to buy time or escape.  But some of the maps, like Paritan Rumble, have some really great street level flying set up.  The maps are great, some good detail, plus the clouds come in.

But, 95% imho, if you do turn to flee, calling for your engineers to bolsters the engines as you dive to the streets, looking for an alley to hook into... the enemy just floats high above, shooting very sharply down on you. 

There isn't a meta advantage into giving up altitude in nearly any case.  Maybe it "all makes sense", but there is an opening to put some meta in there, to add complexity to the job position (which is not required for new pilots).

There are various ideas that could work, probably better ones to be found.  Reducing the down angle on some guns.  Creating a pilot skill that releases a flock of balloons upward, providing a temp overhead shield that buys time and blocks view.  Add the ability to adjust default ships, reduce the hull for better handling. 

Dutch Vanya:
Using existing terrain effectively WILL always give you an edge over pilots that don't. But it is true that a lot of the commonly used guns shoot down very easily.

Crafeksterty:
Ohhohoh, haha. Yeah im sorry but you need to learn the art of Mobility.
I must ask, which ships you are flying and with what guns versus what guns?


To me, altitude is the most important thing, so baloon buff along with either chute vent and hydrogine is going to save your life.
Now have that in your mind and think about the enemies guns. For the sake of defence.

On a defencive note, you will want to be at a close range very high. For most part to avoid guns. Most guns except the hades, lightflak and lumberjack have high altitude aiming. Other than that, most other guns cannot aim up. Go into high altitude to dodge.
Stay in Low altitude for the offence most of the times. You will want to not be spotted. The ground in most maps have the best of hiding spots. Guns can aim down at you but you will be at them and close by before they see you. if you were in their altitude you will just have a regular ol who hits the most or has the best guns for the situation.

You dont escape going down, you escape going under and behind the enemy yes, but not down to place. You escape getting behind cover or just outrunning them.



Staying above enemies is always better, do not go down for an escape. In my case, i start off down low because that is where most covers are.
Going straight up as slow projectiles move in make you dodge em. Like a hwacha or a heavy flak/hades/lumbers etc.

You dont use altitude as the means of escape, you use it as the means of dominance.

In one instance, starting off very low versus ships that are very high will get you to go underneath them. Once underneath, a quick hydro  or just moving up as you are following them on your map will give you an advantage. Take note that Gattling and mortar dominate at a high ground. If you are up against that kind of combination, staying above them with maybe your own pair of gat mortar is winning the fight.

You also didnt try having a buffed baloon flying the mobula. That is one of my more favourite things about that ship.



TL;DR Mix up enemies gun arcs.

Nidh:
If you're having trouble escaping, perhaps the newly reworked tar could help you out? I hear it's decent now, but i haven't tried myself.

Altitude-wise, if you happen to fly Goldie, maybe even junker(I never tried on junker), using your balloon as a shield is surprisingly effective vs. gat-mortar Pryas.

Some ships are harder to escape with than others and rely on superior firepower and positioning to win an engagement, if you are flying with any of those ships, chances are your (or your ally's) positioning choice was incorrect and the consequence is most likely the destruction of your ship.

As they say, you must win the engagement before it even happens.

Richard LeMoon:
I think you guys are missing the point of this. He is not asking for advice on how to fly with current mechanics. He is saying it would be fun if duck and dodge street-level flying, fighting, and fleeing were a valid play style. He already knows it is not valid, or would not have made this thread.

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