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1.3.6 Harpoon Changes
GeoRmr:
I have seen the new harpoon do some amazing things and am happy with it. Today that aft harpoon on your galleon Daniel, catching my lumberfish and pulling me inside of arming range before aft ramming me into the terrain, and yesterday I successfully managed to pull a pyramidion to its swift demise into a cluster of mines.
Dementio:
Nobody expect harpoon on galleon backside.
Richard LeMoon:
I have also used the harpoon on the back of a galleon quite successfully shooting it myself as the pilot. Engines out, enemy parked behind us. Fired the harpoon into the side of the ship, spinning them away from us and pulling us together for a substantial ram leaving just enough time to get back to the helm and activate bumpers. The inertia of the Galleon caused several impacts, and killed the other ship...
All the while, I was thinking it was stupid that something like that should work. That a single shot from a small gun can effectively disable and kill an entire ship while yours does not even have working engines is ridiculous. What I did was gross abuse of mechanics, and should not have been possible.
Dementio:
Why shouldn't it have been possible? What should the harpoon have done if not what it was supposed to? Set fire?
What happened was no abuse of mechanics, but instead the use of a gun that aligned one ship with the enemy and making use of the mass that the galleon possesses in order to ram kill, which the galleon might actually be best at. The enemy should not have been behind the galleon, since that is not the galleon's blind spot.
I find it quite nice that there IS a gun that has the power to move ships around that can no longer use their engines because they are broken (another reason why I like mines: They just push the enemy around!).
And your statement seems rather wrong, it was not the harpoon that killed the enemy ship rather it was your ship. The harpoon just gave you the opportunity to do so, which might not have been possible with any other ship (squids are not the best ramkillers and nobody complains about harpoon front pyra, but about harpoon back galleon?).
Richard LeMoon:
One small gun had more power than four large, and two small engines. At that range, even if we would have both had fully functional engines and kicked in moonshine directly towards each other, that would not have happened. That means the harpoon has much more acceleration and speed than the combined engines of two large ships. In addition, it works like a magnet, removing any bounce that happens with typical rams where ships hit, drift apart, then have to accelerate towards each other again. AND it controls the enemy ship.
It should not have all those abilities at the ridiculously high power it has now. Since we are talking 'utility' guns, I see this as the equivalent of having a flare hit set everything on the other ship on fire with ten stack. Complete, instant disable.
Honestly, I could see the current harpoon mechanics on a large gun, with more damage, but not in a small gun. I actually suggested a new heavy gun based on this very thought.
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