Main > Gameplay
1.3.6 Harpoon Changes
Dutch Vanya:
Yes, the reload should be much faster.
AbbyTheRat:
I agree with the reload, need to be slightly faster.. and then maybe I'll run with a harpoon+gat pyra for ramming
awkm:
The reason why I have the reload so high is to reduce harpoon abuse. The force it applies is extremely high to the point that it completely denies movement. To be constantly hit with that from 1 or more harpoons would be extremely unfun.
Of course, this is not to say that it won't change. There are some ideas floating in dev app right now that I will try to look into in the future.
GeoRmr:
--- Quote from: awkm on May 01, 2014, 11:21:40 am ---The reason why I have the reload so high is to reduce harpoon abuse. The force it applies is extremely high to the point that it completely denies movement. To be constantly hit with that from 1 or more harpoons would be extremely unfun.
Of course, this is not to say that it won't change. There are some ideas floating in dev app right now that I will try to look into in the future.
--- End quote ---
I can't imagine harpoon abuse would be anywhere near as devastating as what is currently possible (easily) with mines.
Mr. Ace Rimmer:
Difference being Geo, the harpoon is supposed to be a utility like the flare gun. The mine launcher is a weapon.
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