Currently there seems to be a temporary meta revolving around the flamethrower.
Ship builds: Gat/Flamer, Carronade/Flamer and Flamer/Flamer on ships with arcs for only 2. Triple flamer for ships that can do it.
Gunner loadouts: Heatsink, with Chem Spray to cover reloads.
Engineer loadouts: Wrench/Chem Spray/Extinguisher.
Wrench because you have no time to be buffing/spannering/skygods forbid mallets anyways due to having to constantly refresh Chem Spray and repair direct fire damage. In between applications of Spray, components will have already accumulated a decent amount of direct fire damage to justify a Wrench strike.
Chem Spray because, well, no Chem Spray means that a few seconds of exposure to flamers is the end of your ship's ability to retaliate.
Extinguisher to bandage missed Chem Spray applications.
Even with this loadout I find that who shoots first (gooo Lesmok) wins the engagement as the hull armor (not to mention the balloon, guns, engines) cannot be kept up under the direct damage of 2 to 3 flamers. Or at least, I tried, and then the balloon went down ha ha ha
Either way, perhaps this could be kept in as a joke/fun game mode. The flamer meta is absolutely hilarious right now
. Just the pure panic and helplessness of the engineers (both sides, because everyone is running the flamer meta) as they watch their perma-chem sprayed components get heavily damaged anyway, and then someone misses their chem spray re-application... eh heh heh heh. Abject horror
And sometimes, elated triumph as you wonder how you survived the fight with 10+ fire stacks on everything and sliver of permahull left while the enemy ship vaporizes from the heat derived from the unmitigated fiery wrath of the ruinous skygods. It makes for rather fast matches