Main > Gameplay

1.3.6 Flamethrower Changes

<< < (11/16) > >>

Skrimskraw:
when flamethrower counters flame thrower lol

Crafeksterty:

--- Quote from: Wundsalz on April 28, 2014, 05:23:02 pm ---
--- Quote from: Crafeksterty on April 28, 2014, 05:09:45 pm ---I almost want the damage gone entierly And keep on with the heavy stack throwing but do no real flamer hits of damage.

--- End quote ---
By removing the direct damage entirely, the flamer could be rendered entirely useless  with chem-spray again. That's a feature which made the flamer quite unpopular in organized matches. Hence I don't like this approach to fix the current flamer.

--- End quote ---

But now in the main game, the flamer does stacks like crazy. That is because of the fix. And that is why i want the damage to be gone.

And for the one on the dev app, its better. I havent fully tested anything for real versus a ship or anything. But 3 flamers couldnt take down a dummy which should be better versus real ships... [Telefone rings] guys wanna test?

Kraxuss:
Just got out of a match with one goldfish opting for dual flamers and hwacha. Took a screeny:

http://steamcommunity.com/sharedfiles/filedetails/?id=254480433



Notice:
 - the Blue Team's junker, behind, is disabled, only two guns up, none firing at the time.
 - only the flamer is hitting the 'Mai Tai'

Video evidence may have been better, but this is the best I can do.
Does that seem out-of-range to anyone else?

awkm:
I might just do something with damage modifiers.

I'll be playing more on dev app but what's there now is a nerfed little burnt turd.

Needs more of this:

redria:
I would be more hesitant about changing modifiers:
As I understand, the modifiers affect both how the particle directly damages a component, and how the firestack damages a component. So say you were to nerf the modifer on armor or balloons. Now the flamethrower not only does less damage, but the fire stacks it makes do less damage. This is basically the reason why most engine fires can be ignored while under attack: unless there are very high stacks (10+) the engines just don't get hurt enough for it to really matter.

Changing clip size seems like an interesting change to me. It has a direct effect without a direct damage effect.

Having particles pass through components is a neat feature of the gun and not one I would take away. Yes, a particle of fire wouldn't pass straight through the entire ship. But a bullet is going to get stopped dead by the armor. A jet of flames will roll around the armor and set fires past the armor, even if not in a direct line from the original stream. It makes the flamethrower viable in close quarters combat no matter what your position is. You can always hit the balloon and armor and maybe get a gun or an engine. It's a heft threat, and part of why I used it competitively before the patch.

I will bow out to people spending more time on the dev app, but I think a quick patch reducing the direct damage and reducing the ignition rate would help a lot and allow us to get more positive feedback from a much larger part of the community. Make play time relevant for now while you hammer out the best possible change.

Personally I want to be able to play using fire (like normal) without being seen as a terrible person.

Navigation

[0] Message Index

[#] Next page

[*] Previous page

Go to full version