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The Real Goldfish Fix

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Dementio:
I can see what your problem is, but now we are stuck at different opinions. I still think the Goldfish is in a good place right now, if piloted right. It's already beating the Spire and Galleon in brawling capabilities with it's manouverbility (in theory).

Deltajugg:
We all clearly agree that the problem with Goldfish is, aside from tough repairs, its reliance on the main gun, that can be easily disabled for quite some time, because it's a large, heavy weapon, doesn't have an effective arc for a bifecta, and its side guns alone can't do much.
The tricky part in making it viable is to either do something that will prevent the weapon from easy breaking, or something to make the Fish not as reliable on its main gun in the first place. Either way, the fact remains that some people (Daniel for example) find Goldfish a viable ship, so what should be done to maintain the balance between making it useful for everyone while not making it too overpowered in certain situations?

There's a few options and ideas already mentioned a few times:
1.Reduce repair time for heavy guns overall (which will probably cause imbalance for other heavy weapon reliant ships)
2.Provide Fish's Main gun with additional coverage (that may or may not work fine depending on the amount of weapon cover, if it comes down to considering the idea it needs to be tested before making a final judgment)
3.Give the Fish a full bifecta (basically one gun facing front, but this may end up being overpowered second pyramidion with disable hwacha, armor breaking gat and kill hwacha)
4.Give the Fish a semi-bifecta (similar to Squid's, but working only at certain, smaller arc, which seems like an idea for me, as Squid, with its light guns with wide rotation arcs can make full use of its maneuverability, while tight heavy weapon arc denies goldfish some movement, cause even if you go for a bifecta you have to more or less face your enemy up front for heavy gun to be in range, thus not enabling you to circle around him with constant crossfire from main-side guns)
5.Place another weapon on the Fish's side (in case of front gun disable a Fish can be left with an option to turn for its side guns, thus not being as reliant fully on the heavy weapon, not to mention with engie splits often being one guy on hull/side engines/starboard gun and the other being balloon/main engine/port gun the balloon engie could use weapon closer to the balloon, with gunner taking the front port gun, leaving starboard engie on the hull, which in theory seems like it could work)
6.Leave it as it is(with some people considering the Fish a useful ship as it is now, that's always an option, and it may end up with the ship simply being used differently)

Crafeksterty:
No, like... Seriously, if you expect it to be disabled then play by it. It has the best concentrated effort into repairing then build your crew and inform them for such an occasion.

There is always the aspect of Pre building along with 3 people rebuilding on a Hwacha. And that is super quick.


If we compare it to other ships, Spire (Slow) Galleon (Slow) Goldfish (???).   What the other ships have going for them: Galleon (Heavy weapon FirePower)   Spire (Concentrated Light gun firepower)      Goldfish (Really mobile with a heavy gun).

In most cases, ships like the goldfish can escape a failed encounter when he sees his teamate dying, unlike the other 2 ships i mentioned.
How about the fact that the other 2 ships are HUGE and are easily targeted generaly.

macmacnick:
Uhh, the galleon's actually quite fast, it just has horrid acceleration. (Pretty much pyramidion fast at top speed.)

Mysterious Medic:
@deltajugg the goldfish already has a bifecta with certain weapons. Hwacha and light caronade get a slight bifecta, as do heavy caronade and banshee. Also, I never said it wasn't a viable ship, it's still fun as hell in pubs. It's just that in competitive play, with such efficient Artemis use, your guns going to be down constantly. And honestly, I really don't see the problem with the shielding idea, as a pilot you still have to maunever above them and around them. I've already explained why it wouldn't be overpowered.

@crafeksterty I don't know how you fly your goldfish, but I burn the hell out of my engines (much like I would with any fast ship). There's no way both of my engineers are going to be able to rebuild my front gun AND keep track of engine damage AND any other damage coming at us, the ship is just way to spread apart. Also, if I'm in a mobula, junker, hades art pyramid, or anything you would put arts on, it's so easy to just tell your crew "hit his front gun" and it's down in an instant. Compare that to a squid, or pyramidion, can you disable them as easily coming in? Not at all.

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