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Major and Minor Playstyles

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redria:
People dodged vertically before, but the pyramidion was nimble enough and had enough armor that those dodges often weren't enough or weren't fast enough.

Don't get me wrong, people have improved a lot with mobulas, but the mobula was not just under appreciated at the time. I won't argue where the mobula is now, but I believe that when I was playing the mobula simply didn't hold up sufficiently in a variety of ranges. Sniper mobula had its time on Dunes, but then dunes is dunes. I wouldn't have brought it to any other map.

I think stamina also probably plays a part in this. Pyra's will use stamina for engaging. I suspect mobula pilots hold it for the dodges. This was not a thing in the old meta.

Spud Nick:
Aggressive/Control is a good play style too counter Mobulas. A gat/carro pyra or flamer/carro pyra would be a nice counter.

DrTentacles:
Using Carronades to counter a Mobula entirely depends on a map's height ceiling. Which is one of my main problems with the Mobulas. They are inordinately effective on maps with massive verticallity. And maps vertical space varies wildly.

Dementio:
Guns can also be countered with guns. I made the mine Mobula purely to counter the influx in Carronades. Reactive counters aggressive, but with Gatling and double Artemis I can still force the the engagement to start, switching to reactive once the enemy makes a move towards me.

Even before the Pyramidion nerf, the Pyramidion had a hard time catching a Mobula, even the Goldfish does and the Goldfish was always more nimble than the Pyramidion and never got a nerf.

I can only remember a handful of times where I ever had trouble with Carronades on a Pyramidion, only the Praetorian's (SPQR) double Pyramidion focus fire and that only on Paritan or the Centurion's (SPQR) double Carronade Pyramidion, because two Carronades wouldn't allow me to use hydrogen the second the balloon was rebuild, because it would instantly die again, but against only one Carronade, hydrogen once the balloon was rebuild on a Mobula will bring you right back up to a decent altitude, which is why I rarely if ever used a Blenderfish against other Mobulas.

Spud Nick:
Team Highwind: Reactive
Team Highwind primarily uses the Junker and the Galleon in the SCS. The weapons they bring have some control power but the builds they use tend to focus more on reactive DPS than disable/control. I think their style has been very reactive overall. They seem to favor this style over others and it shows with the builds they take and how they fly them.

Sexy Cage Dancers:  Aggressive, Reactive
This is a hard team to pin down. They are still new to the SCS and are still trying to find a team comp that works best for them. Because Grimick is an aggressive pilot, I think an aggressive team comp would suit them best. I labeled them Aggressive, reactive because of the ships they have brought in past events. They tend to bring one aggressive ship and one reactive ship. They also seem to favor kill power over disable power.

The Bards: Reactive, Control
This team has always been very reactive while playing in the SCS. Logicalia will often fly a Galleon and make good use of it's long range fire power. His ally will ether play body guard with a control ship, or support the Galleon with another reactive ship like a Junker or a Mobula. They seem to favor disable power over kill power with the builds they bring.

The Maenad Ryders: Reactive, Aggressive 
The Maenad Ryders have used a reactive team comp for most of the matches they have played in the SCS. Skybox is a very aggressive pilot and Like most Ryder pilots he likes to ram. We saw Skybox take a Pyramidion in the last match of  SCS #96. I think we will see the Maenad Ryders switch to an aggressive play style in the near future. Because this team is Reactive, Aggressive they have the option to play more aggressive if they bring a team comp that suits that play style.

Skyborne: Aggressive, Reactive
This team always has a Mobula in the team comp. They will often bring another Mobula to support it or they will use a control ship like a Goldfish or Squid to be the body Guard. Skyborne are more aggressive than other reactive teams. They will close distance and use short range weapons to secure the 5 kills needed for victory. This is why I have labeled them Aggressive, Reactive. They use reactive builds and fly them aggressively.

Potato Predators: Aggressive, Control
This team will always use a control ship and a aggressive ship. The control ship disables and distracts the enemy until the aggressive ship can get a kill. Sometimes they will bring more disable power instead of kill power so they can maintain control throughout the match.

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