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Major and Minor Playstyles

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Spud Nick:

--- Quote from: MightyKeb on February 23, 2016, 04:05:40 am ---
--- Quote from: Spud Nick on February 23, 2016, 03:33:08 am ---Skyborne tend to favor the  Mobula over other ships. The weapons they choose are often focused more on kill power than disable. That is why I have classified them as aggressive , reactive. Teams that use control builds will use disabling weapons to put one ship out of the fight so they can focus fire on the other target. Control builds also have the ability to split up teams to create  1v1 engagements.



--- End quote ---

I see. I was referring to the amount of control you could give to skyborne by taking something other than a squid/mob/galleon, but that doesnt fit redria's theory well.


But then again, Mobula is Aggressive-Reactive-Control.

--- End quote ---

Daniel noticed the same thing about the Mobula. It covers all 3 play styles. Hades Artemis has a reactive quality and can be used for control with all the fire and shatter damage. You can sit back and snipe in the Mobula or you can charge/ram and use close range guns to play more aggressive. The close range guns could ether be used for control (carronades) or for aggressive kill (gat flak)

MightyKeb:

--- Quote from: Spud Nick on February 23, 2016, 02:10:52 pm ---
--- Quote from: MightyKeb on February 23, 2016, 04:05:40 am ---
--- Quote from: Spud Nick on February 23, 2016, 03:33:08 am ---Skyborne tend to favor the  Mobula over other ships. The weapons they choose are often focused more on kill power than disable. That is why I have classified them as aggressive , reactive. Teams that use control builds will use disabling weapons to put one ship out of the fight so they can focus fire on the other target. Control builds also have the ability to split up teams to create  1v1 engagements.



--- End quote ---

I see. I was referring to the amount of control you could give to skyborne by taking something other than a squid/mob/galleon, but that doesnt fit redria's theory well.


But then again, Mobula is Aggressive-Reactive-Control.

--- End quote ---

Daniel noticed the same thing about the Mobula. It covers all 3 play styles. Hades Artemis has a reactive quality and can be used for control with all the fire and shatter damage. You can sit back and snipe in the Mobula or you can charge/ram and use close range guns to play more aggressive. The close range guns could ether be used for control (carronades) or for aggressive kill (gat flak)

--- End quote ---

And even so, when you're that close without control guns you still have your superior verticals against most ships and about junker level acceleration, whilst being able to decide what part of your ship (hull/balloon) the enemy can fire at with your vertical positioning aswell. I think this was redria's biggest error when he made this thread, his time seemed to be one where mobulas were treated like glass cannons and as such were focused on maximizing firepower. His comprehensive pyramidion guide has also provided one of the more brief descriptions of how to deal with different ships compared to the 6 other summaries, and it can almost be said that he downplayed Mobula's strength considering mobula's and pyra's places in higher levels at the moment.

Dementio:
The Might of the Mobula, overlooked by people blinded by the Meta of the old.

redria:
It's been a long time! You all remember the days when a carro-flame pyra could one-shot ram kill a mobula, right? In that time, mobulas were in fact too squishy.

 :D

Where a ship stands inside ARC can change with balance changes. I would still tend to argue that mobulas should struggle most trying to live as control based on the challenge of maintaining suppressive fire while piloting around obstacles and repairing, but it is certainly a versatile ship.

Dementio:
Guns can add to the playstyle of ships and give it a new field of options. A Squid, while naturally being aggressive and control with its manouverbility flying around the enemy in close range can turn reactive when you give it a long range gun, which can still be used aggressively.

Having guns for multiple ranges allows for multiple playstyles. A Junker with long range guns can play reactive, but with its limited movement options it can only get so aggressive and can only demonstrate so much control. Forward facing ships profit more from multiple ranges, a long range Pyramidion can be reactive, but as Hillerton demonstrated, can very well be agressive, especially when a Mercury is involved, since it doesn't have arming time.

A Mobula with Hades, double Artemis and double Carro, with one Carro shooting incendiary rounds can be reactive, can easily control the engagement with disable power and its own mobility and can be flown as aggressively as the dear old Metamidion. Although that is cheating, only a handful of people fly actual aggressive ships nowadays, in competitive at least, most of them being Squids or SkBo's Gatling Mobula Wombo Combo.

And I am not saying long range means reactive, but it certainly allows for an easy execution for a reactive playstyle.

Mobulas can still be rammed to death. The difference to now and back then however was that people now are actually, believe it or not, dodging vertically. Sometimes at least.

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