Info > Feedback and Suggestions
Make use of 3v3/4v4 exlusive maps
Mezhu:
Seriously.
The amount of maps is extremely limited, even more so considering 3v3 lobbies are rare and 4v4 are one in a million. You've already put a ton of work on non-2v2 maps, why not make better use of them? I've got 2000 games and I haven't yet gotten the Red Sepulcher map exploration achievement. I've got friends with 500+ games who didn't even know Sepulcher existed and have a total of less than 20 games on Raid/Hazard/Firnfeld.
And besides all this, the game is most balanced and optimized for 2v2 games.
Start with Desert Scrap, I can definitely see it working as a 2v2 CK, since it's already not very spacious, the spawning distances are very close to the capture point and we only have a lousy Labyrinth to play CP on atm. Why is it even a 3v3 in the first place? It doesn't feel like 6 ships can fit in this map at all to be honest.
Firnfeld could also work as a 2v2 DM. It's kind of too big and open but come to think of it I'd rather play 2v2 Firnfeld than even more games on Dunes.
Same goes for Hazard. This map is truly a piece of art that we don't get to appreciate. Flying it with 4 ships should be viable even if not optimal.
I'll agree that the rest of the maps would probably offer a too stale and boring gameplay with fewer ships though.
I realize you can't possibly invest any time and money on maps right now, and it makes sense. But what you can and should do is give us the chance to enjoy the content you've already created that's mostly gone unused.
Dutch Vanya:
Yes, i 100% agree with all of this, and have been meaning to make a post about it myself. We need more map variety and there's no reason to limit it by size. Dunes is still the most common 2v2 map and it's not even that fun to play on.
Water Hazard and Firnfield are by far some of the prettiest maps in the game, and especially water hazard has a lot of terrain that's easy to use, making for more interesting matches. There's also no reason not to have a 2v2 on desert scrap. And as i've been saying for as long as i can remember, there should be a RAID ON THE REFINERY DEATHMATCH for 2v2 and 3v3.
I could not possibly support this any more, thanks for bringing it up, mezhu.
GeoRmr:
+1
and the same in vice versa, hoping for a 4v4 Duel at Dawn =P
macmacnick:
...4v4 duel at dawn... with Brawly galleons... .__.
Gunner paradise; Engineer hell.
Hue C. Sosmitsky:
What's Firnfeld?
Seriously though, I can't even recall how these maps look like, so I second all that was said above. Most achivements locked in my progress log are map achivements, and that's bugging me. I get to play 3v3/4v4 matches once a month if lucky, and when I see one it's half empty.
And I doubt, that matchmaking will bring much difference, if that's what Muse is thinking. Matchmaking may solve one problem with 3v3/4v4s, which is waiting time, but that's not the only thing, that draws players away. Judging from my own expirience, and what I've heard from some other guys, big matches can get laggy as hell, while 2v2s are perfectly fine.
That's why I think, atleast some of big maps should be avaliable as 2v2, even if that means changing their gamemode to DM.
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