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Point the Goldfish's guns forward

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Captain Smollett:
The hull is directly next to the right gun. It would hardly ever need to stop shooting, the pilot could easily take chem spray as a tool and the left gun would never stop shooting.

The goldfish is so agile it could fight at any range it wanted, easily outclassing every ship in the game with greater firepower other than the port side of a Galleon and out fly anything other than a squid (which probably wouldn't be an issue with 3 disabling guns and the ability to ram).

Double Artemis hwacha is more than enough DPs to break through armor and kill while the opponent is completely disabled.

I don't think th there's a way I could be convinced a trifecta goldfish would be balanced.  If not for the ease in removing their front gun and keeping it down, the Goldie would be one of the best ships in the game. If a blender fish arrives unannounced, the fight is over in the goldfishes favor since no escape is possible.

I think people are under valuing the benefit of maneuverability paired with the ability to deny thayvof your opponent.

redria:
Welp, Leto is not good at uploading our scrims to youtube. And for whatever reason his twitch page loses past broadcasts after about 5 days. So I only have one video.
http://www.twitch.tv/therobanddanshow/b/516547411
The first game (about 40 minutes in or so) has a squid, the second game (about 70 minutes in or so if I recall) has a goldfish.
We have also had the goldfish paired with different pyramidion builds going up against different Duck teams including double galleon and galleon-junker. I wish I had the videos because we have had a lot of success with it.

I'm not saying this would work in every situation. But the goldfish is certainly viable, just a different challenge to use. Like I said, it is my opinion that you have to think differently to use it effectively.

Omniraptor:
What we really need to do to make goldfish and squid viable is remove the preemptive drums and remove the compass auto-spot. Suddenly ambushing/stealth/general sneakiness becomes a lot more more appealing, while other playstyles are unaffected.

That's not to say I'm opposed to tilting the guns forward, the goldfish is an assault ship after all, not defensive/tanky like the junker or galleon, and the gun placement needs to reflect that. A single light gun does not a proper broadside make.

-Mad Maverick-:
^^ this

Dutch Vanya:
Finally a fresh idea, Omniraptor makes a very good point. Although i do like the feeling the drums/ music change adds, they work against the advantage those ships might have.

And what do you mean by compass auto-spotting? I never use that thing and only fly by sight and sound.

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