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Balance Concerns & Questions 1.1.4

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Spud Nick:
The banshee rockets seem to be taking out the balloon along with everything else.  The fire chance might need to be decreased in favor of more shatter damage so they disable the right parts of the ship. Hull damage seems to be fine.

RearAdmiralZill:

--- Quote from: Spud Nick on February 25, 2013, 11:02:06 pm ---The banshee rockets seem to be taking out the balloon along with everything else.  The fire chance might need to be decreased in favor of more shatter damage so they disable the right parts of the ship. Hull damage seems to be fine.

--- End quote ---

Its beatable but not without the right gear (chem spray). The biggest fire starter is the 30% chance on aoe. The other 12% just adds gas to the bonfire. Unless you miss most of your shots, youre going to set something on fire. Then you add in the new buff to the fire damage modifier on hull, coupled with its already good damage on the balloon, and you got a pretty good weapon. The balloon take a lot of heat from the fire stacks on it.

Ive watch a few matches and it still takes awhile for them to actually kill someone. With proper engie work they can be overcome. Just sitting in their volleys will get you killed though, just as any other gun.

NikolaiLev:

--- Quote from: RearAdmiralZill on February 26, 2013, 11:17:58 am ---
--- Quote from: Spud Nick on February 25, 2013, 11:02:06 pm ---The banshee rockets seem to be taking out the balloon along with everything else.  The fire chance might need to be decreased in favor of more shatter damage so they disable the right parts of the ship. Hull damage seems to be fine.

--- End quote ---

Its beatable but not without the right gear (chem spray). The biggest fire starter is the 30% chance on aoe. The other 12% just adds gas to the bonfire. Unless you miss most of your shots, youre going to set something on fire. Then you add in the new buff to the fire damage modifier on hull, coupled with its already good damage on the balloon, and you got a pretty good weapon. The balloon take a lot of heat from the fire stacks on it.

Ive watch a few matches and it still takes awhile for them to actually kill someone. With proper engie work they can be overcome. Just sitting in their volleys will get you killed though, just as any other gun.

--- End quote ---

Well, the nerf to Explosive damage has made such weapons less suitable as primary kill weapons, leading to a greater necessity for either Flechette or Piercing to knock out armor.  So, this helps keep the Banshee under control.

... Unfortunately, I feel this was an unnecessary hit to the Light Mortar, which is hard enough to use as it is.  I'm not sure the slight increase in raw DPS well compensates for its poor range and difficulty of use.

I could be wrong about that, though.  But I don't see myself bothering to use the Scylla anymore, especially with the Rocket Carousel being more useful over all, and the Flak still being a solid choice.

Captain Magellan:
I really like the update, except for two small things.
First, I think the Banshee is slightly overpowered in the fact that it destroys all components on your ship. The first few matches I played was against a bunch of new people who were spamming carousels and it really would destroy everything on the ship. And sure, Zill, with the right Engineers, anything can be overcome; but you have a problem when one type of gun needs a lot more effort to defend against than another gun. Honestly, I loved the Banshee before the fire chance, it laid out nasty damage at close ranges.
Second, the heavy flak is pretty useless now. The other three medium weapons can kill on their own but the heavy flak needs another gun to be effective, which is a problem. It's not very reliable on a Goldfish because it takes too long to bring your side guns to bear, and by the time you strip their armor and bring the heavy flak into position, they have fixed it. I rushed a heavy flak only galleon with a squid and killed it, THAT is a problem. The fact that a squid can take multiple heavy flak shots and be fine is kind of strange. It's just logic that any fleet's core will be made up of flak, but with the way things are now, I'd rather have a Hwacha or Hellhound.

RearAdmiralZill:

--- Quote from: Captain Magellan on February 26, 2013, 12:47:45 pm ---I really like the update, except for two small things.
First, I think the Banshee is slightly overpowered in the fact that it destroys all components on your ship. The first few matches I played was against a bunch of new people who were spamming carousels and it really would destroy everything on the ship. And sure, Zill, with the right Engineers, anything can be overcome; but you have a problem when one type of gun needs a lot more effort to defend against than another gun. Honestly, I loved the Banshee before the fire chance, it laid out nasty damage at close ranges.
Second, the heavy flak is pretty useless now. The other three medium weapons can kill on their own but the heavy flak needs another gun to be effective, which is a problem. It's not very reliable on a Goldfish because it takes too long to bring your side guns to bear, and by the time you strip their armor and bring the heavy flak into position, they have fixed it. I rushed a heavy flak only galleon with a squid and killed it, THAT is a problem. The fact that a squid can take multiple heavy flak shots and be fine is kind of strange. It's just logic that any fleet's core will be made up of flak, but with the way things are now, I'd rather have a Hwacha or Hellhound.

--- End quote ---

I have my reservations about the banshee too, but i think its too soon to render an OP judgement. Tactics are still being thrown around to counter the newer meta. Even im still figuring out the best ways to counter banshee spams. Its hard to revert from ignoring them since they were pretty worthless before, to something very usable in the game now that can kill you if ignored.

I will say it once again, that heavy flak is not useless. I do admit that using it on a goldfish is harder now. It has to be used it unison with your teammate to be at its most effective if you go that route. The side gun method does work (ive done it) but is difficult to time perfectly. Youre right that it works at its best with another gun helping it, which i dont see as a weakness for this reason. Hwacha can disable a ship pretty hard. But how many volleys, without any other intervention, does it take to kill it? A lot. You got to ram or use another gun to really get that killing power. Heavy Carronade can pluck balloons and chew handily through armor. How about that hull? It takes awhile on its own, and it is normally helped by the ground grinding through the hull with it. Lumberjack? Its hard as well, because the initial hits are easy. Hitting an out of control ship with a Lumberjack is not easy. Its best for locking down a target, and helping with other guns or a teammate to finish them. Flak is no different. Its armor damage is average. Not going to insta kill anything. But if you get 2 full damage shots of flak on the bare hull, thats usually a kill. If not just rinse and repeat. Again, it needs help. They all arguably need help to kill they way they do.

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