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Balance Concerns & Questions 1.1.4

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RearAdmiralZill:

--- Quote from: Lord Dick Tim on February 25, 2013, 12:30:32 am ---Well, we all knew this would happen, never a perfect build just new ways to exploit.  All that aside, I dont think anything is truly unbalanced unless one ship can kill 2 ships like the old merc could months ago.  Am I being niave on this?
On another thought, what about if we looked at some weapons in a different grouping like, crowd control, armor damage hull damage.
From this perspective I'm able to take a look at certain weapons and notice how they overlap into more then one category, which in my mind makes that weapon more effective then one that occupies only one of those categories.  Using this kind of logic is how I usually approach ship load outs and can identify a cheap exploit rather quickly.
Thoughts?

--- End quote ---

I see what you mean. I never did say it was unbeatable. But the stacks of fire it puts out is, impressive. I just got out of a match where we got hit by one volley from the banshee. I walk up to our flaming balloon to find 12 stacks on there. I was surprised. Maybe it was the intent for, as you say, crowd control. It sure does pack a punch though.

MasX:
funny thing about this update is we actually kill ships faster  then we could ever do with flaks

HamsterIV:
Is it just my imagination, or does the mallet have a longer cool down?

N-Sunderland:

--- Quote from: HamsterIV on February 25, 2013, 11:58:25 am ---Is it just my imagination, or does the mallet have a longer cool down?

--- End quote ---

It wasn't in the patch notes, so maybe your game was just lagging.

Machiavelliest:
I've found the update to be pretty good, for what it's worth.  The spread of the Hwacha means that it's pretty ineffective at medium range (without heavy ammo).  Because of the reload time and inaccuracy of the weapon, it's a pretty big commitment to put it on a single-heavy platform (i.e. not the Galleon).

I feel the arming ranges on both the Lumberjack and Heavy Flak are a little far out, however.  They -are- HEAVY guns.  They should always overpower medium emplacements.  The Lumberjack has been made nigh unusuable.

Also, having it take more than a single stack of fire to disable a component was money.  Good idea!

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