Community > Community Events
<Development Discussion for Official Competitive League>
redria:
At the moment (and this is of course tentative) I believe that Sammy, Puppy, and myself will probably set up and run this (but that could change!). I plan to set up a meeting between the 3 of us to go line by line through the rules and knock it into shape, then discuss casters, streamers, graphics, names, etc. There is likely to be a few weeks of lag time after Sky League ends, but this will be happening one way or another. If anyone has any questions/comments, post here or message me. Expect to see something in the next 2 weeks.
Wundsalz:
--- Quote from: redria on April 22, 2014, 06:54:44 am ---Expect to see something in the next 2 weeks.
--- End quote ---
I'm teased.
Velvet:
--- Quote from: redria on April 22, 2014, 06:54:44 am ---At the moment (and this is of course tentative) I believe that Sammy, Puppy, and myself will probably set up and run this (but that could change!). I plan to set up a meeting between the 3 of us to go line by line through the rules and knock it into shape, then discuss casters, streamers, graphics, names, etc. There is likely to be a few weeks of lag time after Sky League ends, but this will be happening one way or another. If anyone has any questions/comments, post here or message me. Expect to see something in the next 2 weeks.
--- End quote ---
I think an open, community approach to developing rules & planning this event is better than taking things behind closed doors. Your trio won't alone have every good idea or raise every concern. Even the Sky League had issues with people being uncomfortable with the rules and Urz at least went to some lengths to involve representation from clans in the closed planning stage. Nevertheless it's yours to organise how you see fit, ultimately I will decide whether to involve my team based on the final product rather than the process and people who got it there.
--- Quote ---Both teams should be in lobby with readies checked at the assigned time
Teams are allowed 2 minutes of flex time to make emergency adjustments
If a team fails to ready up prior to the end of the 2 minutes flex, they forfeit the match
--- End quote ---
I don't like this. heavily encourages the style of running "one size fits all" builds and limiting tactical variety to avoid having to do any planning in the lobby. Counter/situational strategies will get yet riskier and therefore less popular because if your opponent runs a build other than what you'd expected you won't have time to rethink your strategy before the time runs out.
Yes, sometimes lobbies drag on a bit and are annoying but I think teams that actually vary the builds they fly, adapt counter strategies and think on their feet add a nice bit of variety to the matches we see and would suffer a lot from this rule. I don't think there should be any rule that discourages a certain approach to the game in favour of another, it's both unfair on teams that have specialised to that style and reduces variety by pushing everyone towards the same approach.
Long lobbies are just another facet of the deep strategic experience of Icarus - it's nice if they don't happen too often but there's some things that shouldn't be sacrificed for the sake of speed and convenience.
redria:
@Velvet
Don't worry. The initial meeting I plan to review the entire ruleset and make sure everything is to ours (the committee's) liking. I'll publish that as a next-to-final draft and detail out the rationale on any talking points we hit when discussing the rules. With how community discussion goes on those points, there may or may not be a last update before the event itself is published. I made a lot of arbitrary numbers up when sketching out the rules, and all of the various time limits were part of that, which makes me uncomfortable. I had no basis for most of them other than gut judgement. They will surely be a point of contention and I hope to find the ideal middle ground during active discussions.
Imagine:
--- Quote from: Velvet on April 23, 2014, 03:26:44 pm ---I think an open, community approach to developing rules & planning this event is better than taking things behind closed doors. Your trio won't alone have every good idea or raise every concern. Even the Sky League had issues with people being uncomfortable with the rules and Urz at least went to some lengths to involve representation from clans in the closed planning stage. Nevertheless it's yours to organise how you see fit, ultimately I will decide whether to involve my team based on the final product rather than the process and people who got it there.
--- End quote ---
Doesn't really work. There's never going to be a complete agreement between everyone, at some point whoever is making rules has to put their foot down and say this is how it's going to be. Otherwise folks will just run circles around each other forever.
--- Quote ---Long lobbies are just another facet of the deep strategic experience of Icarus - it's nice if they don't happen too often but there's some things that shouldn't be sacrificed for the sake of speed and convenience.
--- End quote ---
Actually, in terms of competitive play, yes, long lobbies happen all the goddamn time. While I'd like to think that's all taken up by strategy sessions, too often I've seen it be just like two people chattering endlessly, or someone going to let their dogs out, or taking a poop, or getting something to drink, etc...
I'd not only say rules for lobby lengths but rules for stuff like how long to wait for someone to re-connect to a dropped match are extremely necessary.
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