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<Development Discussion for Official Competitive League>
redria:
--- Quote from: macmacnick on April 14, 2014, 01:24:44 pm ---Now how would the server time scenario work if slow-mo initiates and the game mode is Crazy king? would you adjust the progression of time by altering it based upon the factor of how much the time slows down? (i.e the sudden death, etc?)
--- End quote ---
*Goes to sarcastically quote self from original post mentioning that the league will be operating on 2v2 deathmatch only*
*Realizes original post never mentioned that the League is 2v2 deathmatch in the original post*
*???*
*profit?*
The league will only be 2v2 deathmatch. There are other events planned/being planned/envisioned that revolve around 3v3+. This is focused on the 2v2 premiere competitive scene.
Longer explanation of the slow-mo:
* 15 minutes into a game, team A ambushes team B
* The ambush drags out a little bit, with both teams fighting fiercely in close quarters combat
* At 15 minutes, 45 seconds, slow mo initiates
* The ref recognizes the slow mo, and declares the initiation of slow mo at 15 minutes, 50 seconds
* The game clock is paused at 15 minutes, 50 seconds, and the server time clock begins
* The 2 teams continue to battle in slow motion, their engagement continuing despite the difficulties
* Result I
* Team A wipes team B during slow-mo
* Team B is allowed to spawn back in
* The game is officially paused until either slow-mo ends or server time runs out
* Result II
* Team A wipes team B in team B's spawn
* Team A prolongs the engagement by meat-grinding the respawning team B ships
* The game is not paused to avoid team B being spawned randomly waiting for the game to unpause
* Result III
* Server time reaches 5 minutes during the engagement
* The game ends at 15 minutes, 50 seconds
* According to the ruleset, the game is restarted with the kill counts reused at a later time/date, with the game clock at 15 minutes, 50 seconds
I suddenly have the feeling that nobody is going to want to be a ref. XD
Refs: the unsung heroes of American football, hated by fans everywhere.
macmacnick:
...I feel that most of the rules could be slightly added on to to allow for regulation of 3v3 and maybe 4v4 DM (though probably 3v3 would be more likely to happen)
redria:
--- Quote from: macmacnick on April 14, 2014, 01:47:35 pm ---...I feel that most of the rules could be slightly added on to to allow for regulation of 3v3 and maybe 4v4 DM (though probably 3v3 would be more likely to happen)
--- End quote ---
For sure. And I think the scene could really use a 3v3 or 4v4 deathmatch event. It's not something I have ever felt a strong desire for though, so I haven't pursued that at all. If someone wants to copy this ruleset and arrange some sort of 3v3+ DM event, I would be more than happy to let them use the rules and/or help them develop it. The rules should transfer pretty easily with some tweaks and tests to figure out appropriate timings and such.
Squidslinger Gilder:
With the current meta, I think I could only stand to play 3v3 games anymore. Never have I wanted Gat/Flak back more in my life. Just bored with how things are.
Then the elimination tournament model we have currently is just getting old too. Got teams sitting on their butts for weeks. Leads to players moving on and less people spending time in game. Got folks showing up for practice but rarely outside of that. Heck I'd rather play Payday 2 most nights now.
Muse has to get moving but its about time this got moving too. Lets run with it!
Captain Smollett:
I agree, this league should happen.
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