Community > Community Events
<Development Discussion for Official Competitive League>
redria:
--- Quote from: Sammy B. T. on April 03, 2014, 09:13:13 am ---I like this. After sky league I will be stepping down as a constant competitive captain so I would love to work on the administrative side of this.
--- End quote ---
Each match will need a ref to check loadouts at match start and answer any questions anyone has about the rules. The ref will need to keep track of times with server, flex, and pause times playing an important role in handling connection issues.
I want each match to be streamed, so we will need channels to support the teams competing. I would imagine that each division would probably get a dedicated stream, so all divisions could play out simultaneously, with an offset of 10-20 minutes between streams so that viewers wouldn't watch a 5 minutes match and be left with nothing to watch for 35 minutes.
Pre-battle administration will revolve around making sure the schedule each week arranges matches to be interesting. Sort of like how the NFL flexes Sunday night football to get better games in prime time, administration might move a match to occur later in the lineup, or arrange matches so that several potential highlights don't run simultaneously. The most challenging part will be initial scheduling, and any re-writes needed if a team drops.
Whether this is run by Muse or someone else, I'm sure help will be needed. If things move forwards with Muse I will keep your name in discussion. If not then maybe I will look to you about picking this up. :)
FluffyHetsche:
I don't know if this was covered and I'm just stupid, but what happens if a team that doesn't have any back-ups (only 8 players in the team overall) and one of their players disconnects during a game and can't reconnect? Would the team automatically lose or would they be able to carry on with an AI? (worst case scenario; I don't think anybody would want to do that)
Same problem would occur if let's say the Steam servers are down, but the team does have substitutes. Players already in the game aren't affected by that, but nobody can connect to the game as long as Steam is not online.
I'm pretty impressed with this! A tournament like this can't have enough rules and guidelines and you put a lot of thought and work into this. ♥
Alistair MacBain:
Great work on this Redria.
Such a tournament could turn into the main event of guns.
Something i was looking for since the last season of cogs finished.
If you need any help ill happily do what i can.
redria:
--- Quote from: FluffyHetsche on April 03, 2014, 02:41:03 pm ---I don't know if this was covered and I'm just stupid, but what happens if a team that doesn't have any back-ups (only 8 players in the team overall) and one of their players disconnects during a game and can't reconnect? Would the team automatically lose or would they be able to carry on with an AI? (worst case scenario; I don't think anybody would want to do that)
Same problem would occur if let's say the Steam servers are down, but the team does have substitutes. Players already in the game aren't affected by that, but nobody can connect to the game as long as Steam is not online.
I'm pretty impressed with this! A tournament like this can't have enough rules and guidelines and you put a lot of thought and work into this. ♥
--- End quote ---
Ooohhh Steam servers. I hadn't thought of that...
Regarding a player disconnecting and not being able to reconnect - Each team gets 4 minutes of pause time that allows them time to reconnect players/get substitutes. Once their 4 minutes are up, the match timer would start back up and the battle would continue with or without a full team. I want to find a good balance between flexibility and rules that don't depend on gut feelings and sportsmanship. My current rule says nobody can join outside of pause time, so if the pause timer ran out, then a team would be stuck one person short. This encourages teams to have at least 1 or 2 backups ready to go. This should really be the case anyway, since real life problems due come up and nobody can guarantee attendance every week. This may be a ruling that should change to allow players to join with pre-determined loadouts.
Say if there are any open slots before a match starts, the captain may announce a specific loadout to both the referee and the opposing team. Mid-match a player could join late if they bring that loadout. If a player disconnects then a player can join at any time as long as they have the same loadout.
If a team only has 8 players, it is a risk they run. Unfortunately there is no real way to protect them from individual drops.
Regarding steam going down... My language would be too colorful for this forum.
I would probably count this towards server time. Right now I have 5 minutes allocated towards server issues where 3+ people disconnecting or slow-mo will give the game an official pause. There is a set of rules about what happens when server time runs out. If steam goes down, it is no longer a team/individual player issue, but a League issue, and something that a team should not be punished for. So the ref should be making calls based on the availability of steam as to whether down time is allocated from a team's pause time or from the server time of a game.
If that makes sense to anyone but me, then huzzah!
The biggest problem I foresee with all of the rules regarding connection problems is the timing. If the problem happens outside of a fight, all is well and good to pause. Mid-engagement, can you really pause? How does that get handled? If anyone has a suggestion on that, please let me know. It seems like such a gut call and I don't know how to translate it into straightforward rules.
===============================
TL;DR:
Teams get 4 minutes of emergency pause time for player drops. Players can replace AI outside of this if they bring a pre-determined loadout.
Steam problems are called by the attending referee and count towards a 5 minute pool of server time.
I don't know how to handle pauses mid-engagement. Ideas? Help?
--- Quote from: Alistair MacBain on April 03, 2014, 03:01:08 pm ---Great work on this Redria.
Such a tournament could turn into the main event of guns.
Something i was looking for since the last season of cogs finished.
If you need any help ill happily do what i can.
--- End quote ---
Thanks. Help me riddle out a non-judgement-call rule on when to enact pauses. :P
Sorry to make such a long post, but my best idea right now is that pauses can only begin when there are no spots down. However, that puts the responsibility on the weakened team to break contact, and opens the door to sportsmanship having an impact on gameplay which I want to avoid. Opponent trying to run away because they lost their captain? Chase hard and get the kill before they shake your spot!
Alternatively, pauses only start when there are no spots, but kills don't count if a disconnect happens more than 5 seconds before the kill occurs. Ofc DM doesn't support this, but the kill limit could be lowered accordingly, basically awarding a free kill to the enemy team.
Alistair MacBain:
Ah damn my memory ...
One thing i wanted to bring up. Keep in mind that sometimes some players get delayed connects at matchstart.
So you either have to pause till everyone is fully loaded in which would make it hard to control if noone really starts an action (preloading, movement (due to wind) etc) or just dont hard force those rules at matchstart.
Yeah mid engage DCs are hard to call.
You either have to make those calls by a referee and then count them towards the team with the dc or just state that there are no midengage pauses.
Second solution gives a disadvantage to the team with the dc. First rule is hard to enforce and can give a team that just got ambushed an advantage.
I would go with the second one cause you could easily abuse the other rule by dcing on purpose.
There is just no good solution. Even an ingame pause feature can give the team that got ambushed an advantage by letting them calm down and analyzing the situation.
But one thing i would think of ...
Especially for such a big tournament. Give the teams a break for one week or so.
Best way would be to split the games of each divison on different weekends. Maybe 2 divisions (based on division number) per week/weekend. That way everyone gets a pause and doesnt have to show up every week cause those weekly events where you always have to show up can make it really hard for teams/clans and even more for the smaller ones to be able to compete on a regular basis.
And one thing i would think of aswell ...
While its great to have people tied to a team and not have cross team substitutes every week or even more extreme every game it makes it really hard to find substitutes.
Maybe allow a listed substitute pool for every team where they can get a sub for one game. Limit that pool to a certain number (10-12 players or sth like that). Allow only one or two subs per team/boat. And dont allow them to sub for multiple teams on one week/weekend and then everyone has a chance even with a small ammount of players to play on a quite regular basis.
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