What is This
This thread will be dedicated to the invention and discussion of events and the details that make said events good. If you already have a fully fledged idea, I will update the OP quickly. Otherwise I will wait for the idea to get hashed out into a firm plan before updating. If an event is taken into production, that event would be listed in the community events thread as appropriate.
If a host likes one of the events listed and wishes to handle starting and running the event, they should contact the parent of the idea to collect any further details the parent may have on their idea. This does not mean a host cannot take an idea from this thread and run with it, but that it would be respectful, and might save time, to ask the parent of the idea if there are any details not mentioned/key factors that they feel must be included.
Things you should include for a brief synopsis:
Play tier: -
Premiere: Cogs/Sky League level. Every clan who is anybody needs to be there. This is the most serious of events. Be ready to fight tooth and nail.
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Competitive: As the title suggests, a competitive event. Clans who are available may join in for a good fight to see who comes out on top.
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Relaxed: This event may not have a definitive winner. I'm not sure what event would fit this category, but we have some creative people here. Someone will come up with something.
Parent: The creator. Primarily the point of contact for further details on the event
Duration: -
Short: 1-2 week event.
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Medium: ~1 month event.
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Long: ~2-3 month event.
Density (day/week): -
Low/*: Teams play a single match the day of the event and are done for the day.
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Medium/*: Teams may play several matches the day of the event.
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High/*: Teams will play several matches the day of the event.
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*/Low: The event will only occur once a week.
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*/Medium: The event occurs multiple times throughout a week.
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*/High: The event occurs every day of the week.
Number of ships required per team enteringFlexibility: -
High: Teams may interchange members between matches, change loadouts, change ships, etc.
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Medium: Teams are allowed limited ability to use substitutes, change ship builds, or change loadouts.
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Low: Teams are allowed little to no opportunity to change members, ships, loadouts, etc.
Details: A basic rundown on how the event will work
Examples of previously run events:
Sunday Rumble:Play Tier: Competitive
Parent: Urz
Duration: Short
Density: High/Low
Number of Ships Needed: 2
Flexibility: High
Details: A casual competitive one day tournament. Teams are seeded randomly when sign-ups close 1 hour prior to the event. A single elimination, best of 3 bracket is run to determine the winner. A soft time limit rule is in effect to ensure matches end with a winner in a reasonable amount of time.
Flotsam Dynasty Campaign:Play Tier: Competitive
Parent: The Ducks
Duration: Short
Density: High/High
Number of Ships Needed: 2
Flexibility: Medium
Details: A campaign featuring a tournament every day for 6 consecutive days. Each daily tournament takes place on a separate map. Teams may sign up for as many or as few days as they wish. The winner of each daily tournament is declared the title holder of that map. After the campaign, this title is up for grabs and may be taken from the holding team by defeating the holding team in battle. At the end of the 6th tournament, the team holding the most titles is declared the winner of the Flotsam Dynasty Campaign, a permanent title.
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Ideas Compendium
Premier Level Events:
League Play:Parent: redria (Currently being discussed at
https://gunsoficarus.com/community/forum/index.php/topic,3799.0.html)
Duration: Long
Density: Low/Low
Number of Ships Needed: 2
Flexibility: Medium
Details: Similar to American Football, this is a competitive league with a defined season, scheduled start times, time limits, and of course playoffs.
Signups close 1 week prior to the first weekend of seasonal play. On the Wednesday prior to the first day of competition, a schedule for the season will be released. The schedule will include start times, opponents, and maps for each team. Each team will play a single best of 1 match each week. The time limit for this match will be 30 minutes. Matches will begin every 40 minutes. Teams have a buffer period of 5 minutes at the scheduled start time of each match. If they fail to have 2 captains readied up before that buffer ends, they forfeit the match. Cheating will also result in forfeiture. Teams with 2 forfeits will be ejected for the duration of the season. A new schedule will be released the Wednesday prior to the next day of competition.
Every team will play a single match every week of the regular season unless a single bye week is needed due to an odd number of teams entering.
At the end of a 7 week regular season, there will be a week off, followed by a single day of playoffs. The playoffs will feature the teams with the top 4 winning percentages playing a small bracket. Semifinals feature a best of 3. Finals will play best of 5. Winner of the finals will be crowned the champion of the season.
Competitive Level Events:
Solo Challenge:Parent: redria
Duration: Long
Density: Low/Low
Number of Ships Needed: 1
Flexibility: Low
Details: This event is a challenge to all players. Form up a single crew of 4 players. Choose your ship. Choose your ship loadout. Choose your crew loadouts. Enter into a 1v1 tournament to find out what ship is the ruler of the skies.
Signups close 1 week prior to the event. A bracket is created, scheduling each ship against one another with specified maps. Each matchup has 1 week to complete their battle. They will arrange a time to meet and fight. A ref/caster will record in spectator while 2 neutral captains take over the extra ships. The extra ships will be piloted to a neutral, predetermined location and are off limits for the duration, with no spotting/communication allowed. Any attack on these ships results in forfeit.
The 2 competing ships battle to 5 kills, with the winner advancing up the bracket.
Risk Game:Play Tier: Not really sure. Anybody, but high level teams have a huge advantage.
Parent: Keon (Similar concept previously presented by Thomas at
https://gunsoficarus.com/community/forum/index.php/topic,2721.0.html)
Duration: Very Long
Density: Medium
Number of Ships Needed: 2-4, as organized on a per-match basis
Flexibility: High - teams are allowed to hire "mercs", form treaties and alliances (including having players play for other teams, and scramble loadouts.)
Details: Teams play a standard game of Risk, the turn-based strategy game, on a map based on the GOI world. Clan leaders make decisions via forum post and PM, and the OP is updated with an updating image of the game board. Clans/teams receive reinforcements based on territory controlled, and can be deployed normally, like Risk. The difference comes in attacking/defending. The attacking team and defending team must organize a game of GOI to decide the battle's fate. For example, if Ducks attack Cake, and ducks have 5 ships in Paratius attacking Kian, who is defending with 3 ships, the two will go into a battle. As soon as the ducks get 3 kills, or the cakes get 5 kills, the match is over, and scores reported to the threadmaster. Say the ducks win 3-4. (That's still a win, even though cake killed more ships. Strength of numbers prevails.) That means that they capture the territory, as they killed all three airships above Kian, but they have lost 4 airships, leaving only 1 to occupy Kian. Cake and all the other clans can attack at the same time, etc.
Relaxed Level Events:
Miscellaneous Info from Thread: