Info > Feedback and Suggestions
When you have a hammer, all problems look like a nail... to AI.
Mattilald Anguisad:
Heavy is situational. I ussualy take heavy for gatling as main hull engineer on pyra, if gat is on nuber 3 slot (lesser control on the range of engagement on side guns ussualy so increased eficciency near gat max range is appreciated. Heavy is also bgest for "killing" specitic components - lit for example that pesky hawacha on the goldfish in front of you.
As for AI: Muse is very preased for AI in CO-OP mode, so hopefuly some of it will get into skirmish mode as well.
Squidslinger Gilder:
They said it would. Once AI director is ready to go we should see it in skirmish too.
Then it will forever solidify the call of..."Get off my ship you filthy powder monkey! I'd rather have AI!!"
Spud Nick:
You guys notice that a AI gunner will use heavy clip in the gatling gun?
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