Info > Feedback and Suggestions
When you have a hammer, all problems look like a nail... to AI.
Richard LeMoon:
I was testing a few things in practice when I noticed something. The AI engineers only use a mallet to repair, regardless of actual damage. Flick claw on for a fraction of a second, doing an amount of damage so small it does not even show up on the bar, and [AI] Jesus come flying in to save the day with an epic 9 second cooldown.
I don't know if they are just not programmed to ever use a spanner, or it is bugged, but this tends to be severely handicapping. My suggestions are to fix the issue so the AI uses a spanner for minor damage, or (if they simply must always use a mallet) wait for damage to be sufficient enough to use at least 50% of a mallet hit and wait a few seconds to repair something with minor damage so a player has a chance to get there first.
Dementio:
This might just be me, but I do believe MUSE makes the AI as incompetent as possible so you are forced to go teamwork overload.
(Why is the AI unloading my ammunition the very second I leave my gun to buff something?)
Squidslinger Gilder:
Yet it is hilarious that there are a lot of players which make the AI look good...or otherwise known as...my block list! :D
Thomas:
Try setting things on fire. The AI's will just lose their mind. They're also trigger happy. As soon as they get on a gun and someone is almost in arc, they'll start firing. I've seen AI try to empty entire clips into an enemy that was above their firing arc. Other times they'll jump on the gun and start shooting immediately, while turning the gun to the target, wasting half the clip. They also seem to enjoy loading heavy clip into the gatling. I'm not sure what ammo they load into other guns, but heavy clip stopped being useful in the gatling gun many many moons ago.
But yeah, they could definitely get some priority adjustments when picking what tools to use when. Nothing makes my engineers angrier than an AI showing up and messing up their cooldowns. Of course the AI will never be as good as a human player, since they're entirely reactive, where human players can predict damage to certain components and plan accordingly.
Dutch Vanya:
Not to get too far off topic but why did people suddenly decide heavy clip is not useful in the gatling anymore? If you're going for range, it gives you the same amount of damage yet more shots in a clip compared to lesmok, which does give you the little bit of extra range but not the accuracy.
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