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Press Start Community Guns of Icarus Tournament - Sign ups extended to April 30

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Thomas:
*Sorry, I meant Paritan. And I hope he did too. xD
I always end up calling Paritan, Labyrinth. Just sounds better I think.

Velvet:

--- Quote from: Imagine on March 25, 2014, 03:46:41 pm ---Holy moly, guys, turn down the dial on the elitism meter...

--- End quote ---
Elitism? What is elitist about stating the fact that a tournament between a highly skilled and a generally inexperienced team may not be very interesting? My understanding is that this is a pretty widely accepted fact in all areas of competition.
Now that it's clear the the tournament is intended to be more casual the situation makes slightly more sense. This wasn't at all clear as the OP has expressed an interest in involving the seriously competitive teams and creating videos that are interesting to watch - and the general understanding is that a competitive tournament is going to be, well, competitive. You probably won't think this is very nice but I'm not particularly interested in participating in an event where the majority of teams are hugely inexperienced and have no real interest in or commitment to competitive play.

Perhaps you're right, and there is a certain amount of elitism in competitive play. The object of most tournaments is to find and acknowledge the best teams. Most participants want to be the best and play with the best, and the viewers are watching because they want to see the game's best players face each other down in tense matches. If not, we would all play pub matches, watch pub matches and be happy with it. I don't actually see a problem with that kind of "elitism".

Where elitism is a problem is when people are being refused entry to a group (for instance in this case the competitive scene) because they are not "good enough". This is not that situation. This is a tournament where the majority of teams have no connection with the GOIO community, don't play GOIO actively or competitively and don't have any apparent interest in playing GOIO actively or competitively. I don't grudge them that, but equally I don't think they will be much fun to compete against or have much fun competitive against seasoned competitive players rather than against each other. Mixing these two rather separate casual and competitive communities with different interests and different skill levels into the same tournament does not seem like a good idea to me.

Imagine, you seem to think I am criticising the organisation of this event out of contempt or some delusion of superiority. To clarify: I'd love to see this tournament, or any new event, succeed. However, I don't feel that it necessary to refuse to acknowledge any issue or flaw that the proposal may have. Failing to point these problems out is not going to achieve any kind of resolution.
You have taken offence to the critical feedback being offered in this thread. I would counter that all good feedback on any creation is to some extent critical, because nothing is perfect. It is the unfortunate truth that in the case of a highly inexperienced creator the proportion of criticism must be higher as they have more to learn and more to improve upon.

ZeckPressStart:

--- Quote from: Thomas on March 25, 2014, 04:38:50 pm ---Will the matches only be played on DM maps? Or all maps?

Normally I wouldn't recommend Dunes as the tie breaker, as it's one the largest maps and teams can spend a long time playing hide and seek as they snipe at each other. Although if it's newer teams, this probably won't be an issue.

Labyrinth is probably a good choice, and I believe most tournaments in the past use Duel at Dawn because of it's small size. Not a lot of ways to draw a match out.

--- End quote ---

Duel at dawn right I forgot about that map... I think you may be right in that one. Dune is fairly open and easy to just run from one another... hmm anyone else have any recommendations for tie breaker maps? Im very interested in this I chose dune and lab since dune is a very open map and lab is a very cluttered map. I figured those two will be the best way to offer a change in dynamic from whatever the actual map was which cause the low point score or tie. I was trying to look for a way to completely change the environment forcing the two teams to completely change tactics and possibly end the stalemate

As for the maps as it says in the for posts all maps will be randomly selected from the 2v2 death match battles. No capture matches will be played at least not in this event..

ZeckPressStart:

--- Quote from: Imagine on March 25, 2014, 04:59:00 pm ---Labyrinth? What? The game can take forever, especially if people take a while going back and forth camping at the start, much less turning points in the middle of the game. There's a reason lobbies empty out when Labs comes up.

--- End quote ---

Right camping but that could be a problem in any map can't it. I actually enjoy lab it places a lot of skill on the flying side of the crew needing to work with the pilot to reduce impacts. You can set up ambushes in the buildings as I myself did against bubbles.

I didnt think of camping at start... does any other tournament holder use any type of tactic to prevent this from happening?

Alistair MacBain:
Alot of tournaments showed that Dunes with its low amount of possible cover and especially covered ways to approach an enemy for a bid of distance tends to end in extreme long range battles where it takes quite a while to actually happen.
Duel is the smallest map with alot of cover. Not to many hard cover but enough to get closer and grab an engagement where you can get a benefit. Even against a sniper.
Thats why its probably the best tiebreaker map.
Paritan would work aswell but it can end in drawn out longrange engagements aswell. You can prolong a fight there quite decent.
Same goes for fjords. While you can approach an enemy there its usually the one with crontol of the archway that can decide how the map is played out.
And Canyon has its own issue.
To many clouds in the actual canyon can often lead to both teams going in there and just circling around each other and moving into the enemy spawn without getting a glimpse on each other.
And i wouldnt suggest a CP map like labyrinth for a tie break.
While it defintly forces you to play a different style it can probably prolong a series much harder than a smaller DM map like Duel.

Well the currently run Skyleage are using the same time limit rule the Sunday Rumbles and the Saturday Box Socials used.
You have a 30 minute time limit.
Once that limit exceeds the match is called a draw unless one team has minimum 3 kills.
If this is the case the match goes into overtime.
Overtime means that a 2 minute timer starts. If one ship looses armor the timer is reset 2 two minutes.
That can happen to a max of 15 minutes. In that time any team can grab the win by the usual winning conditions (5 kills).
If that didnt happen or the timer runs out the match will be called by the current score.


While this rule has its own issues and influence on the match a limit is definitly needed.
Else you have matches go for an hour without anything special happening.

You dont have to use that presented rule. But i would suggest you to get a time limit rule into your ruleset when you want to get highlvl or competetive players into your match.

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