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Lochnagar Special Effects

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redria:
Lochnagar is an amazing ammo type. In about 4 weapons in GoIO.
In a heavy flak, you can deal one shot of amazing damage with almost no arming time. Lumberjack can wreck balloons even at close range with loch loaded. Heavy carronade shreds everything. Mines deploy at absurdly close range.
In just about anything else, it breaks your gun with little to no upside.

It seems silly to me that there is an ammo type that is detrimental for almost every gun in the game.
My thought, and one that others have mentioned/agreed with me on, is why not make lochnagar have unique properties per gun?

Looking at guns with little to no upside, and with all changes retaining the projectile speed, arming reduction, gun lock, and damage bonus, here are some potential changes to make lochnagar potentially useful in every gun:
         Manticore: Shoots a clip of 8 rockets, dealing a total of 75% damage to the gun.
    Flamethrower: Instant shotgun spray of 100 fire particles in a 90 degree cone before breaking the gun.
         Light Flak: Clip size of 2, dealing 95% damage to the gun per shot.
              Hades: Clip size of 2, dealing 95% damage to the gun per shot.
             Gatling: Instant shotgun spray of 40 bullets in a 45 degree cone before breaking the gun.
             Mortar: Clip size of 4, dealing 49% damage to the gun per shot.
Light Carronade: Instant shotgun spray of 2 rounds in a 45 degree cone before breaking the gun.
            Artemis: Clip size of 1, dealing 95% damage to the gun per shot.
          Banshee: Instant shotgun spray of 4 rockets in a 30 degree cone before breaking the gun.
          Harpoon: 250% damage increase instead of 150%, and does not attach a line from the gun to the hit ship. Single shot breaks the gun.
               Flare: Clip size of 1, flare illuminates clouds as it passes through them, but it is not stopped by clouds, allowing it to continue past a cloud. Single shot breaks
                        the gun. Gun does not begin reloading until rebuilt.
           Mercury: ...I can't think of anything right now.

Obviously this would make the game more complex for beginners. But it is a complexity that is less punishing than the simple statement right now that lochnagar on a light gun is almost always the worst possible decision.

Comment and let me know what you think. It will almost certainly not happen, but it is nice to dream and think up a balanced set of unique effects. ^.^

Coldcurse:
Lochnagar in a flamethrower is a bit stupid indeed. As you suggested, making it act like a shotgun, it will be more usefull.

The Djinn:
I rather like this idea, but I think you could standardize it pretty effectively.

Lochnagar

* -50% Clip Size (minimum 1)
* 150% damage per shot
* -60% arming time
* +1000% fire rate (gun empties completely upon first firing)
* Deals 250 damage to the gun upon use
This gives us the normal effect on the Carronade, Mine, and Heavy Flak while also boosting guns like the Gatling, Flamethrower, Hwacha, and...well...everything else.

It gives you the same return on every gun save guns with only 1 shot: 75% of the estimated full-clip damage, but as instant or near-instant burst damage. It is now useful for instant armor shredding, rapid killing of low-hull ships via the light flak or mortar, and several other niche uses.

Thoughts?

Omniraptor:
We had something like this in dev app and it was deemed op.

The Djinn:

--- Quote from: Omniraptor on March 14, 2014, 02:38:53 pm ---We had something like this in dev app and it was deemed op.

--- End quote ---

I remember that. Without going into too much detail about Dev App things, I'll just point out that the ammo change I suggested actually deals less damage than a full clip would normally deal (coming in at 75% of a clip's normal damage total, with the only real advantage being lower arming range and burst over sustained damage), while, if I recall correctly, the Dev App suggestion dealt more damage over the course of the clip (among other things).

That's a pretty major difference. :P

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