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New Class: Communications Officer (not another Gungineer thread)

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Milevan Faent:

--- Quote from: Olde Grim Jack on March 15, 2014, 10:33:17 pm ---The new class Muse is developing is Deckhand, it will be able to have 2 of every slot instead of 3 slots for 1 skill and 1 slot for the other 2 skills.

--- End quote ---

Ya wanna know the funniest thing about this? Muse would never make it, because this concept is inherently broken. If they released anything even close to this, suddenly games are made up of 4 Deckhands, and that's it. Every other class completely disappears.

Tanya Phenole:
Third class completely destroys other game's balance.

One engineer left can't handle all repairs. That is why there will be no gunners at all. 1 new class, 2 engineers

With such powerful strategic skills, Communications officer requres captains slot, because such abilities based on strategy and teamwork. Pilots will be degraded to crews, what definitely turn off a lot of them from piloting.

I am pretty sure that Gunner class fixing can be simply  a better damage or increased profit  from ammo. something like 5-7% of extra damage or projectile speed, or some targeting information like angles, + increase engineers on-ship running speed for 5%.

macmacnick:
Gunner tools. End of argument. (Buffs to damage are highly unlikely to happen for only one class)

Milevan Faent:

--- Quote from: Tanya Phenole on March 16, 2014, 03:14:29 am ---Third class completely destroys other game's balance.

One engineer left can't handle all repairs. That is why there will be no gunners at all. 1 new class, 2 engineers

With such powerful strategic skills, Communications officer requres captains slot, because such abilities based on strategy and teamwork. Pilots will be degraded to crews, what definitely turn off a lot of them from piloting.

I am pretty sure that Gunner class fixing can be simply  a better damage or increased profit  from ammo. something like 5-7% of extra damage or projectile speed, or some targeting information like angles, + increase engineers on-ship running speed for 5%.

--- End quote ---

Except Muse has said they won't do Passive abilities for classes like that, so that kind of fix will never happen. Also, this class suggestion doesn't kill Gunners or Engineers at all, as it's designed to act as an effective alternative. This class would be capable of playing like an Engie, just without the super-repair power they have. It can play like a Gunner, but without the control a Gunner has. A Pilot can't be "degraded" as their job is the most important one. They are even more important than Engineers. While the Communications Officer concept can act as an alternative to a Captain as well, it has its own downsides when used in that way, same as with all the other classes. It can fill the roles already in the game, but in its own way.

Ideally, the goal of a fourth class is to make it so there's 1 of every class on every ship. That's my end goal here. "Fixing" gunners won't do that, in fact fixing gunners is near impossible right now. It would take a really good idea to make them as valuable as an Engie to the team.

Milevan Faent:

--- Quote from: macmacnick on March 16, 2014, 03:18:33 am ---Gunner tools. End of argument. (Buffs to damage are highly unlikely to happen for only one class)

--- End quote ---

.... What argument? And can you please use complete sentences? I'm not even sure who you're responding to.

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