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Realism has had it's fun...

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Spud Nick:

--- Quote from: Imagine on March 22, 2014, 03:00:25 am ---
--- Quote from: Cpt Janeway on March 22, 2014, 01:41:24 am ---I'm gonna start a new thread called "how is it that a game the requires no monthly fee to play and is owned by thousands of people around the world can't get anyone to continue to play?"   and the first reply will be "maybe it's because of how awesome sniping is!" 

and the second will simply read: "it's the ducks fault"

(p.s. I don't mind sarcasm)

--- End quote ---
Yeah so, that's not sarcasm, that just petty spite and completely false. I suggest stopping before you make a real fool of yourself.

--- End quote ---

Too late...

Wundsalz:
While I do not share Echoez and Janeway overall point of view, I can see where they are coming from - Hell, muse managed to make me quit playing GoI for a couple of months myself with 1.3.3. Muse has got a history of blatantly nerfing or fundamentally altering stuff they reckon to be out of line - without recoiling from forcing their playerbase to fundamentally adjusting their playstyle.
The most recent and drastic changes have probably been the pyra-hull nerf combined with the altering of the gat/mortar behaviour. By this muse has basically taken away the most popular build from the game. Players who specialized on gat/mortar builds more or less had to relearn the game from scratch as their build didn't work the same way it did before.
Regarding the heavy weapons: I don't think they lack diversity - yes more guns and diversity are always nice to have, but I can't see a gun that's missing. However I do agree with the point that heavy guns have been indirectly nerfed too much and I doubt anyone argues that they are spotted less frequently than before 1.3.3. Like Echoez I mostly blame the Artemis for this. There's just too much disable power in the current meta. I think heavy guns and the goldfish would be seen more frequently again if the Artemis was nerfed and maybe the rebuild time of heavy waepons was decreased a bit.
I also dislike the shift to sniper heavy loadouts since 1.3.3. Again I think a lot could be done here by nerfing the Artemis.

Despite all these negative aspects of the current balance, I do believe it is the best one we've ever had so far. Mostly because of the diversity it provides - there have never been more viable builds than today.

Omniraptor:
I agree about reducing heavy gun rebuild time, and possibly increasing their health so they take 3 direct artemis shots to kill, not 2.

Hellhound and barking dog need hitscan projectiles, or at least tracers. Currently it's very difficult to hit components with them. Their other stats are imo fine however.

GeoRmr:

--- Quote from: Omniraptor on March 22, 2014, 05:34:12 pm ---I agree about reducing heavy gun rebuild time, and possibly increasing their health so they take 3 direct artemis shots to kill, not 2.

Hellhound and barking dog need hitscan projectiles, or at least tracers. Currently it's very difficult to hit components with them. Their other stats are imo fine however.

--- End quote ---

Tracers would be nice, I find it far more fun having to give lead to carronade shots, originaly I believe they were straight up hit-scan weapons but I remember they were changed in a patch that also allowed them to be manipulated correctly by ammunition such as lesmok.

Captain Smollett:
I think tracers could definitely help.  You get used to leading the shots after firing it for a bit but tracers could definitely help new players get a grip on the weapon faster.

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