Main > Gameplay
Realism has had it's fun...
Frogger:
To address the OP, in general I agree with Gilder. One of the reasons I enjoy flying the junker is that it is one of the last ships that doesn't feel like a flying brick to me, despite its relatively slow speed. As others like Byron and Gilder have stated, moving forward I very much hope that Muse will view balance in terms of buffs (to speed and maneuverability, namely), instead of reducing the pre-existing abilities of ships, which most players generally seem to regard as being in a good state of balance.
Spud Nick:
How do you balance the game so that every play style can be competitive? How do you balance the weapons and ships so that brawling and disabling is just as strong as sniping?
Captain Smollett:
--- Quote from: Spud Nick on March 07, 2014, 02:12:12 am ---How do you balance the game so that every play style can be competitive? How do you balance the weapons and ships so that brawling and disabling is just as strong as sniping?
--- End quote ---
]
A lot of trial and error and a bit of luck.
Dutch Vanya:
Yeah i want to commend Muse for their balancing efforts, It cannot be easy to do with such a unique game.
Queso:
It takes PAX East dinners and crazy ideas.
Navigation
[0] Message Index
[#] Next page
[*] Previous page
Go to full version