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Simple suggestions to improve gameplay

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Crafeksterty:

--- Quote from: Milevan Faent on February 25, 2014, 01:25:48 pm ---
--- Quote from: Crafeksterty on February 25, 2014, 01:14:30 pm ---Number 4 does make it more easy, but. Takes away the oldschool discovery and fun of it.

I do this almost everytime on practice after every patch on guns. Finding a new ways to make a ship usefull with tools and execution. Weaponary angles and etc etc.
The book on the top left should give you enough information before you test, but on test should you confirm if the guns be able to overlap to a single target.

--- End quote ---
As a newer player, I do not find this "oldschool discovery" fun at all. In fact, I hate the fact I have to put in work just to see the basic info for the guns that should be visible to me already at all times from the very beginning (and would be in most other games). Being able to see firing arcs in the ship customization screen (with a toggle on/off button) would make ship building FAR easier. Hell, I'd love to be able to see an overlay for the range and firing arcs for all the guns (each with a different color) while in Practice Mode, so I could learn how to build better ships and become a better pilot.

--- End quote ---

There is a testing button, you can always use that to explore combinations and simulate how they work. With the F keys and target practices.

Along with information regarding the guns after using them. Just click on the book top left of the screen ingame menus. They give knowledge on how the gun is effective.
For example, you see that the gattling has a very low downwards arc so you can stay very high above a ship and still not loose arcs.


To figure out if horizontal arcs overlap with weapons. You can always see if the ai can fire the weapons at one target. Or better yett, jump on the gun and look all the way closest to what may the other gun aim at, spawn a target (F7) and go to the other gun and see if that targets it. Go to your helm and see exactly where both guns can hit from the ship.

There are a lot of weird arcs with different combinations of guns. You cannot know how and where to aim the ship with on the target you want your crew to shoot at without testing it out on practice. Seeing arcs on the costumization screen WORKS. But it will not tell you from the HELM PERSPECTIVE on HOW to turn your ship so that those guns can both or all three hit the same target.


The game shouldnt do this for you. You are going to create assumptions like Gat only works best with Mortar, Flak Only works best with Hades, MErc only works best with Artemis and some other combinations because the guidlines make is explicit and guide you to use what is obviouse.

While now, for example, you can combine a merc and a hades on a Spire, SUPER difficult for the pilot to aim with. But can work. You would dismiss this with the guidlines cause it would show as too narrow. While now, that guidline is invisible to us and in an oldschool fashion can be used and be a unique build if used properly.

ramjamslam:
Number 3 has been talked about before, here is the old thread containing discussion

Milevan Faent:

--- Quote from: Crafeksterty on February 25, 2014, 07:51:58 pm ---
--- Quote from: Milevan Faent on February 25, 2014, 01:25:48 pm ---
--- Quote from: Crafeksterty on February 25, 2014, 01:14:30 pm ---Number 4 does make it more easy, but. Takes away the oldschool discovery and fun of it.

I do this almost everytime on practice after every patch on guns. Finding a new ways to make a ship usefull with tools and execution. Weaponary angles and etc etc.
The book on the top left should give you enough information before you test, but on test should you confirm if the guns be able to overlap to a single target.

--- End quote ---
As a newer player, I do not find this "oldschool discovery" fun at all. In fact, I hate the fact I have to put in work just to see the basic info for the guns that should be visible to me already at all times from the very beginning (and would be in most other games). Being able to see firing arcs in the ship customization screen (with a toggle on/off button) would make ship building FAR easier. Hell, I'd love to be able to see an overlay for the range and firing arcs for all the guns (each with a different color) while in Practice Mode, so I could learn how to build better ships and become a better pilot.

--- End quote ---

There is a testing button, you can always use that to explore combinations and simulate how they work. With the F keys and target practices.

Along with information regarding the guns after using them. Just click on the book top left of the screen ingame menus. They give knowledge on how the gun is effective.
For example, you see that the gattling has a very low downwards arc so you can stay very high above a ship and still not loose arcs.


To figure out if horizontal arcs overlap with weapons. You can always see if the ai can fire the weapons at one target. Or better yett, jump on the gun and look all the way closest to what may the other gun aim at, spawn a target (F7) and go to the other gun and see if that targets it. Go to your helm and see exactly where both guns can hit from the ship.

There are a lot of weird arcs with different combinations of guns. You cannot know how and where to aim the ship with on the target you want your crew to shoot at without testing it out on practice. Seeing arcs on the costumization screen WORKS. But it will not tell you from the HELM PERSPECTIVE on HOW to turn your ship so that those guns can both or all three hit the same target.


The game shouldnt do this for you. You are going to create assumptions like Gat only works best with Mortar, Flak Only works best with Hades, MErc only works best with Artemis and some other combinations because the guidlines make is explicit and guide you to use what is obviouse.

While now, for example, you can combine a merc and a hades on a Spire, SUPER difficult for the pilot to aim with. But can work. You would dismiss this with the guidlines cause it would show as too narrow. While now, that guidline is invisible to us and in an oldschool fashion can be used and be a unique build if used properly.

--- End quote ---

I know all about practice mode, I use it all the time. My problem is more that I have to do anything to unlock information on the guns, rather than being GIVEN such vital information from the start. Yes, I can unlock it simply by using the gun, but as a PILOT, my preferred role, I never USE the guns, so the only way I get this info is by practicing with them in Practice against the completely ineffective AI, which gives me no real information about how the guns play aside from a general feel. I want to be able to just look up the info. Right now, I CAN'T "just click on the book top left of the screen ingame menus", because the info is all locked.

/rant

Sorry for getting all ranty there, but this has been something I've hated about the game since I started playing off and on back in December. As for the firing arc stuff, I can see that, but I still think it would be useful. Also, the method you described is near impossible. Ships constantly drift no matter what you do, so if you aren't on the helm to adjust for the drift, it will always create false data about the firing arcs if you try to fire them yourself. The AI could do it, but the AI is AI, and thus rather stupid. i could use a stationary target with the AI, but the way they act is sometimes unreliable, even when set to all attack. A player will always aim better than any AI, especially with the more tricky guns like the Artemis at close range. The AI couldn't hit the slow-moving target dummy no matter what, unless I actively did my very best to make sure it didn't have to adjust it's aim at all, despite the fact I, as a player, can accomplish the feat with ease.

If I got a crew together, I would trust information I got from them more, but it's still kind of a pain. At the very least, I'd want to spawn an actual enemy ship, and have better AI. That at least would be give semi-reliable data if I have to do it the hard way. Players would be preferable though.

Piemanlives:
This may come off as incredibly snobbish but you should be giving the other classes a go from time to time, if you see the game from only one perspective then you're only seeing a fraction of what's to offer. But back to the actual topic of the thread:

1. This as stated above, would kind of ruin how the in game ui feels, and because you don't need to see this green square to tell an allied vessel that an enemy vessel is attempting to flank them.

2. If you're mid joining a game you should really take to joining as an engineer with a standard kit, it's a well rounded kit that is rather useful in most situation, that aside however if you're joining a match a few moments before it actually starts, you should still be joining as an engineer when popping a lobby and then letting the captain direct you as needed pregame to set up your loadout, I'd rather have a third engineer join midmatch rather then another gunner in which our repair capacity is drastically reduced.

3. Autofire is already incorporated into the game for certain weapons.

4.I've already kind of stated my opinion however let me re-iterate: Something like this is rather unnecessary, if you haven't actually used the weapons in an actual combat situation, as in, you getting on the gun during an actual match and firing it into the face of the enemy, you can't expect to actually use the weapon effectively, whether you're just on the helm the whole time as a pilot doesn't matter, having the knowledge from actually using them is much more important then just knowing stats.

Sammy B. T.:
As one of the guys that generally rails against anything that makes this game "easier" I think seeing cones of fire would be a cool feature added and be great for discussions about balance of ships and guns.

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