Info > Feedback and Suggestions
Simple suggestions to improve gameplay
Mary Read:
Hi all, after playing this nice game over and over i came up with some simple (i think, at least) suggestions that can improve the gameplay:
1) A nice green square with the ship name constantly visible for allied ship, so you don't have to scream things like "You, Pyramidion that is attacking that spire, you have a squid coming right behind you!".
2) Ability to change class or equipment one time each match (or if you think that could be too much exploitable, one each 5 matches). Because when you join a match that is already going (or you enter the lobby few seconds before the match begin) often you do NOT have the correct equipment or class the captain want for that ship. Even if you are an experienced player, that always remember to check the ship loadout, could happen that the captain want to play his ship in an original way, so your equipment is not good as it should be.
3) Autofire in ALL weapons (of course without transforming a semiautomatic weapon in a full automatic one), because clicking like crazy when shooting many of them (like light mortar, flak cannon, carronade, banshee, hades....) it's not healty! That's why you made "autofire" on the repairs tools, right?
4) Visible cone of fire for all the weapons in the ship's loadout screen, so you can immediately see if your weapons have a common fire arc or you are doomed to fire them one at a time... now you can still see this by trying the loadout in the sandbox, but i think it's a waste of time.
PS: sorry for my bad english, i'm not a native speaker.
Coldcurse:
number 1 is not needed since you have communication between captains to report positions, you can see the position of your allied ship on the map. maybe a colorblind mode would be nice for players who cant see the difference or have trouble to see who's ally and who's enemy.
number 2 shouldnt be needed since the quick join button has been removed.
numbr 3 is already implemented in some weapons that demand autfire (other weapons fir to slow for autofire.), maybe have autofire enabled if you are using greased rounds would be nice.
number 4 is not needed, only if you are lazy. Play alot of gunner and try things out in sandbox if you are not sure. You eventually learn the arcs of every gun. Also communicating with your gunner might help.
Rainer Zu Fall:
The following is just my personal opinion on your suggestions.
--- Quote from: Mary Read on February 25, 2014, 08:32:21 am ---1) A nice green square with the ship name constantly visible for allied ship, so you don't have to scream things like "You, Pyramidion that is attacking that spire, you have a squid coming right behind you!".
--- End quote ---
I think having a general difficulty and authenticity is what makes a good game, it provides a challenge. Also, not having an overloaded HUD and unauthentic floating squares gives this game much more charme. But I'm with Coldcurse on colorblind modes for the most common colorblindnesses.
--- Quote from: Mary Read on February 25, 2014, 08:32:21 am ---2) Ability to change class or equipment one time each match (or if you think that could be too much exploitable, one each 5 matches). Because when you join a match that is already going (or you enter the lobby few seconds before the match begin) often you do NOT have the correct equipment or class the captain want for that ship. Even if you are an experienced player, that always remember to check the ship loadout, could happen that the captain want to play his ship in an original way, so your equipment is not good as it should be.
--- End quote ---
Always 1 pilot, 1 gunner and 2 engineers. Basic rule of thumb for a running match. You can join the lobby, take a look at the weapons of the ship and the other crews loadout and then decide what to bring before jumping into the match. If the captain wants something else, just leave the match, equip it in the character menu (main menu top right corner) and then jump into the match again without pressing the "resume" button.
--- Quote from: Coldcurse on February 25, 2014, 08:46:19 am ---number 2 shouldnt be needed since the quick join button has been removed.
--- End quote ---
I don't really get the connection between quick join and his suggestion, as jumping in a running match is still enabled. It has to be made clear that you can view the ship layout even when trying to join a running match.
--- Quote from: Mary Read on February 25, 2014, 08:32:21 am ---3) Autofire in ALL weapons (of course without transforming a semiautomatic weapon in a full automatic one), because clicking like crazy when shooting many of them (like light mortar, flak cannon, carronade, banshee, hades....) it's not healty! That's why you made "autofire" on the repairs tools, right?
--- End quote ---
I don't think we need continuous fire in most of the weapons, as those that don't have it at the moment don't have a huge clip and already a slow firing rate. In fact, it may happen that you keep firing the gun although you don't want it to at that moment with continuous fire enabled in those gun, thus losing ammo and time to reload.
--- Quote from: Mary Read on February 25, 2014, 08:32:21 am ---4) Visible cone of fire for all the weapons in the ship's loadout screen, so you can immediately see if your weapons have a common fire arc or you are doomed to fire them one at a time... now you can still see this by trying the loadout in the sandbox, but i think it's a waste of time.
--- End quote ---
That is actually a really nice idea. I quite like that. Might help unexperienced and new pilots to avoid loadouts like a carronade/flak/flamethrower side on a Galleon or two top mercs on a Mobula.
Coldcurse:
Point number 4 would be nice in unexperienced games, but I find it rather annoying in high level matches.
Maybe it could be made a feature that you can toggle on and off.
Rainer Zu Fall:
--- Quote from: Coldcurse on February 25, 2014, 09:41:29 am ---Point number 4 would be nice in unexperienced games, but I find it rather annoying in high level matches.
Maybe it could be made a feature that you can toggle on and off.
--- End quote ---
--- Quote from: Mary Read on February 25, 2014, 08:32:21 am ---4) Visible cone of fire for all the weapons in the ship's loadout screen
--- End quote ---
I don't see a problem for any kind of player there. No need to toggle it off. It's much more helpful than looking up everything in the manuals in-game or in the forum.
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