Ok, we're in need of maps made around the Arashi and Guild lands. So, looking at the map, heres some ideas drawn up.
On the border of A2 and A3 grid of the old map Muse made there is a region between Guild and Arashi lands which looks to be very rocky and possibly, full of canyons.
So for an Arashi map, since we already have Dunes with sand, I say we go towards a canyons style. However, no oil or mining equipment. Instead we go with something more like a giant version of this:
Now that is Anza Borrego Desert in California. It is a desert I hiked through often when I went there on trips as a kid. It is just full of canyons and I did come across a lot of wind caves like that.
What you could do with the design is make them part wind formed and then also part weapon formed. Imagine ships flying through those as a trade route area.
For added decorations you could toss in ship wreakages giving evidence that the area has long been a place of conflict between Arashi and Guild.
Then next, a more guild land centric area. Sunken Bay.
Lets embellish this a little. So obviously there is a reason why it is called Sunken Bay.
The idea is simple:
We do just that. So its like Paritus but half or parts of the buildings are underwater and you can maybe see the rest under water. Say the entire bay is the remains of a city that sank. Could be any number of reasons but since the world is more in an ice age up north then say what happened is maybe the foundations of the city or the plate under it shifted during the old world and just caused it to sink. Heck could just turn it into a former Venice Italy.
So we'd have buildings toppled and maybe the tops of buildings remaining but it would be a mess. You'd have to navigate this. Maybe have the buildings with a little greenery as life has tried to spring up on them like islands. Kinda like this:
There is a trade route that passes over the bay and heads to Chaladon/Abermar Valley lands so ships coming through it would be possible.