Admin > Dev App Testing
Goals and Ramifications of Matchmaking
Queso:
I really like Tropo's idea as well. The interface to send a loudout suggestion would need a design too though, and that might be a little bulky.
Thomas:
I'd suggest making a suggestion thread or such devoted to that topic, so this thread doesn't get too derailed.
Personally I'd wait for that phase of matchmaking testing to see exactly how well or how not well the timer works before trying to implement something that's based around the current lobby system wait times.
Omniraptor:
Matchmaking should ensure that there is an even skill level across all ships. Having an 3 experts+1 noob fighting against 4 average players is ok in my book.
I don't mind being on a ship with (talkative) new players as long as the other ship has the same average skill across their crew.
Tropo:
muse in the dev app oready have a cool ui for my idea above
to the anal forum lords im sorry i do not live on forums or know forum etiquette so sorry if im de-railling some thing
Thomas:
I apologize if my post came off as a little short, I'm trying to be more concise. I think it's an interesting idea, and I do appreciate the effort you put into it. But matchmaking is a large and complex feature, and it might be best for the thread not to focus on one particular aspect too much. While the idea is loosely related to wait times, it's not directly related to matchmaking itself. What I'm suggesting is creating a new thread devoted to that topic so it can get the focus it deserves without being buried under the other matchmaking discussions (or possibly overshadowing the rest of the matchmaking discussions).
https://gunsoficarus.com/community/forum/index.php/topic,2795.msg47798.html
There's a link to an older post about the Captain Loadout concept. You can add to it, or start a brand new thread. And I do apologize again if this seems rude, as that's not my intention at all.
-------
As for the match timer itself, I still think it should be tested as originally planned to see how functional it can be. A lot of our assumptions right now are based on the Match List system we're all used to, which tend to take a really long time to get set up properly for a variety of reasons. By instantly filling the match, it already cuts out a huge portion of the wait time. And since that wait time is gone, it's easier for players to stay focused on the match rather than tab out or go afk, which is one of the big reasons getting players to listen to loadout suggestions is difficult. Essentially there's a lot of little interacting variables that are different between match list and matchmaking.
Although we still need to go through the first phase of testing before we get too caught up on the other details.
Navigation
[0] Message Index
[#] Next page
[*] Previous page
Go to full version