Admin > Dev App Testing

Goals and Ramifications of Matchmaking

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Chango:
When dealing with a problem in life, I follow the KISS mentality. Keep It Simple, Stupid. I feel like you are trying to solve simple problems with a complex solution. I don't really see the need for this. Gives us more options in creating lobbies, setting filters, to create a way to find matches easier.

Captain Smollett:
In regards to skill ranking I actually think it's rather important to separate pilot skill from gunner/engineering skill since the skill set is so astronomically different.

As someone who's played more than my share of goi I consider myself a pretty good pilot and have a fantastic win % as a pilot.  Interestingly enough though my win ratio as an engineer is decidedly average. Now I don't know if this is typical of most pilot mains or if its just me trying to train too many people but as a pilot I always feel like I have control of the battlefield and the ever present opportunity to win. Since my only responsibility is to fly I'm able to survey the battlefield and manage both my crew to optimal efficiency and my ally (and crew) until we win. As an engineer I'm too focused on fixing and shooting things to take in the full picture.

Pilots select ships, strategies, loadouts and builds and have the largest bearing on winning or losing. They should have a seperate rating and that rating should be given more weight in matchmaking.

Obviously a pilot is nothing without their crew and even the best pilot is only as good as his worst crewman. Still I feel a pilot should carry a bit more weight with their ranking equal to a third of a ships total rank and the crew making up the rest.

Now people may wonder why I've lumped engineers and gunners together.  At the higher levels of play people like Yiski and N-Sunderland have mastered gunning and engineering respectively. No one would think of having Yiski main engineer or Sunder gun however almost every ship has at least one gungineer and a ranking system can't really determine that Yiski is winning every match as a gungineer and Sunder every match as a main so for now it makes more sense to combine them.

Piloting though is just so different, and I really think it should be seperated.

Captain Smollett:
I also wanted to state a concern I have with the automatic lobby starting timer. 

Generally speaking the majority of my time in the lobby is spent trying to cajole and communicate with my crew to take the required tools for the build/strategy I plan on using.

Normally this doesn't take much time since experienced and communicating players can manage this within 10 seconds.  Unfortunately newer players and players who don't speak English often take a very long time for me to explain which tools and or how to take the tools required.  Typically if I'm not playing with clan mates roughly 50% of my matches will include a player that takes longer than average to equip the suggested loadout.

One way to speed up the process would be to have ship loadouts also include crew loadouts.  What I mean is that if for instance if I wanted to run a three engineer close range brawler pyramidion I could set the loadouts for all three crew members.  When I joined a match or crewmembers joined one I was in they would automatically equip one of the three required engineer loadouts.  They could of course change it if they wanted however we wouldn't have to bother going through all the necessary asking, explaining and other that tends to hold up match starts.

Without something like this implemented I could foresee myself joining a match with only 45 seconds left on the count down, asking someone to change a ridiculous or unoptimized loadout, get no response or an incorrect loadout and deciding to leave the match rather than go through the frustration of playing with an incapably equipped/ uncommunicative crew thereby either holding up the entire match or leaving a ship without a pilot.

Tropo:
hmmm with the classes skill being measure all as one

im a great pilot and a extremely good gunner but due to lag disinking and over stuff i would honest say im the worst engineer in the game

also under your current rating system the worst the pilot dose the better the crew dose so is it wins per ship or wins per games ?

Dev Bubbles:
@Smollett yeah noted.  Right now based on what we set, you'll have more than 45s, but that's adjustable of course.  It's one of the things we're collecting data for.  By the way, when are you coming in?  Let me know! 

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