Admin > Dev App Testing

Goals and Ramifications of Matchmaking

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Dev Bubbles:
@Omniraptor,  actual values will definitely be hidden.  And I would flip the argument is say that the ready button is a bad idea.  There are a ton of reasons, match start time, equity in time desired to prep (leading to always the longest possible wait time until people get impatient or leave, which then leads to even longer start time), etc. But the worst of it is that it puts the burden of a system on the players, and this is bad from a community standpoint as well.  And considering the time needed to prepare and strategize for different skill level is a good point.  I have to confirm with Jerry and Eric on how the system currently handles this, but it's a good point. 

Dev Bubbles:
@tropo and thomas, let me defer the skill level calculations to Jerry and Eric because they have more in depth knowledge than I do.  But I'm pretty sure you're on the right track. 

Sammy B. T.:
Will there be the option to join on players?

N-Sunderland:

--- Quote from: Sammy B. T. on February 22, 2014, 03:56:02 pm ---Will there be the option to join on players?

--- End quote ---

I'm pretty sure they said earlier in the thread that there will be.

Thomas:
I'm pretty sure you can join your friends, but I'd assume you'd have to do it before they enter the matchmaking. I believe there was a mention of no longer being able to join matches in progress, which is why I brought up the AI stuff too. Being able to join your friends mid-match would only be capable of happening if players leave the game in progress. Both players leaving and players joining would skew the skill rating for a team by a lot.

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