Admin > Dev App Testing

Goals and Ramifications of Matchmaking

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Captain Smollett:
Well I had a lot of concerns about ship scramble before it was implemented however by the time the community feedback was worked in we wound up with what I consider a really successful and enjoyable system.

I'm hoping this well turn out similarly.

Just a few questions.

Will the system allow me to run a 3 engineer crew when queuing up solo?

Will the system allow me to run a ship with an engineer captain?

How easy or difficult will it be to convey to my crew what load outs I think are optimal.

What happens if the match starts before I'm ready (wrong ship, build, load out, crew comp etc.).

Dev Bubbles:
@Smollett!  Thanks a lot.  I'm really excited for you.  I live pretty close by to your new work, so I can try to swing by :D 

1) Yes
2) Yeah you can, the system will use a default crew composition like Eric said.  But in match lobby, you can adjust.
3) It should be easy.  In the pre-match lobby, you'll just chat and talk to your crew. 
4) Then the match will start in match making.  So the one thing we can test for is when is the max time we should allow for for match readiness. 

Thanks a lot!  Howard

Thomas:
Suppose I have some of my own questions while you're on a roll:

1. Is there just one skill level for your account, or is it different for each of your roles? (So would my pilot skill level be different than my gunner skill level?)

2. Is the win/loss of points related to my personal skill level, or the average of my team?

3. If someone drops mid-match, will that affect their skill level in a negative way?

4. If someone on your team drops mid-match, will that adjust the skill level of the team and you'll lose less points if your team loses?

Tropo:
 Is there just one skill level for your account, or is it different for each of your roles? (So would my pilot skill level be different than my gunner skill level?)


this is a good point because i would be in the top end of gunning and piloting lets say top 100 players or some thing

but as a engineer i would be equal with a new player skill wise or low ability

Omniraptor:
I think removal of the 'ready' button is a bad idea. When you're flying with experienced players or clanmates, setting up a ship takes around 10 seconds, i.e. "alice is front, bob is top deck, charlie is bottom deck. You guys know what to take". Everyone selects the appropriate tools and after a quick double-check we're good to go.

However when paired up with a new player you may want to explain (depending on level of noobishness) what different tools look like, how to hit customisation complete, how the repair/buffing mechanic works, repairing/chemming/rebuilding/shooting/targeting/buffing priorities, etc etc.

The third option is to say 'herp derp just take whatever you guys want i dont care and will probably crash into a wall anyway' which I've also seen a fair bit of.

Ideally matchmaking would accomodate all three captaining styles.

P.S regarding skill, for the love of all that is holy make sure this skill is a hidden value, because it leads to all sorts of unpleasantness when people can see it, including but not limited to refusing to play to 'preserve their rating'.

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