Main > Gameplay
Squid Love
HamsterIV:
--- Quote from: Serenum on February 26, 2014, 05:56:21 am ---More vertical acceleration is all the Squid needs.
--- End quote ---
I like this. When I fly the squid I treat Helium like an ejector seat. I get stuck in with the squid, but when things get too hot I punch the helium and give my crew a few seconds to fix everything. Unfortunately sometimes I have a buff engine on my crew who thinks that my balloon needs to be buffed and I end up in the lower stratosphere.
macmacnick:
...I want to see that on a mobula.
Squidslinger Gilder:
Ballloons do need to be buffed on squids. The Hydro/Chute effect just isn't strong enough and with diminishing returns you only get about 1 solid hydro on full unbuffed balloon. With damage, diminishing returns set in and another hydro puts you so low that it just leaves you too vulnerable. But with buffed you get 2-3 as it counteracts the diminishing returns with weaker balloon.
Course you can solve a lot of the issues by just making it so that Hydro ignores weight and there is no diminishing returns with weakened balloons. Also the dmg Hydro inflicts is amplified with the ship's weight. That is the only hypothesis to explain why balloons die so fast when their HP totals tell a different story.
Mr.Bando:
Make the squid hull 2 metres shorter so crew can get around on it quicker and is slightly harder to hit
Kieran Kindree:
--- Quote from: Spud Nick on February 21, 2014, 09:26:45 am ---Do we need every ship to be effective in competitive play?
--- End quote ---
Um...yes...
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