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Squid Love
RearAdmiralZill:
--- Quote from: Spud Nick on February 21, 2014, 11:04:41 am ---I can't imagine a gat flame setup working in competitive play.
--- End quote ---
I didn't mean using gat and flamer together. I was talking front gun options.
The ability to hit the top engines from the bottom decks with a jump would be swell. I will say that.
You cant use too many tools involving engines on a squid else you basically kill yourself. Buffing does wonders over tools, and people really need to get off their tar fixation on squids...
A side gun I rarely see used is the banshee, which im not sure why. It brings fire and explosive with great arcs. Sure its slower than a mortar, but much easier to sustain.
macmacnick:
Zill, you can hit the engines from the bottom decks, just jump on the railing and hit them from there (with jumping I believe)
RearAdmiralZill:
I meant without all the added acrobatics, lol.
redria:
Actually you can without acrobatics. As you head towards the back engine, look up, jump, and click. You will hit the top engine on the way to the back engine.
It isn't as easy as the pyramidion, and trying to rebuild from that angle isn't worth it, but keeping things repaired is pretty easy.
Ruairi:
--- Quote from: redria on February 21, 2014, 11:51:26 am ---but keeping things repaired is pretty easy.
--- End quote ---
When out of combat sure! But under fire?! That's an entirely different scenario... Considering that the slightest error on the squid pilots behalf and the armor can be stripped in seconds, engines can go down or be crippled in the blink of an eye... not to mention somewhat often fatal lag spikes resulting in nasty crashes... xD
Put simply I believe the squid becomes quite difficult to repair effectively when things don't exactly go to plan...
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