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Crazy King

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Caprontos:
Perhaps making it so the next point is random.. well almost .. It should pick from points that weren't picked within the last 3 points  (ie once it picks C it will not pick C for at lest 3 points before it is open again) and likewise raise the time a point is active to compensate the travel times (since it is unlikely you will be at a point early).

Or maybe the point order is decided completely randomly every 5 points... This way all 5 points are always used but the order isn't always the same.. So you can plan ahead. (depends what is easier).

This would cut down a lot on the whole run to the next point early since you don't know where it is yet... raising the chance people fight at the current point longer, or fight at a more central location..

It would also make crazy king a bit more.. Crazy... (Maybe this is more a new type though as I am sure some prefer knowing the order.. and I agree its nice to)...


-I also agree with other points suggested above..

Wundsalz:
I'd like to have dynamic spawn points for crazy king maps. A set of spawn points for each balloon - equidistant to the active (and if possible also next) CP  for both teams.

Captain Smollett:

--- Quote from: Wundsalz on February 18, 2014, 01:19:12 pm ---I'd like to have dynamic spawn points for crazy king maps. A set of spawn points for each balloon - equidistant to the active (and if possible also next) CP  for both teams.

--- End quote ---

Took me a moment to understand what you meant but that actually sounds pretty interesting.  Every time the point changes so do the spawn points.  Seems like that'd be as about balanced as you could get.

The Sky Wolf:
I believe each active point should spew black oil hundreds of feet up into the sky which then lubes the propellers of the capturer's ship making them 36.07% faster.

Crafeksterty:
I, still think the capture points should be easily captured, rewarding ships that are in the capturing zone. This is both advantagous and disadvantagous for all ships current.

Slow tanky or hard hitting ships can hold the point, while fast ships can get back into the point easily.
Because i played a game of 3v3 crazy king where the enemy team had 2 squids, they always came back to block the points because the spawns were so close, the ships were fast and the capturing was too slow to win over with. So, imo the most simple solution is much quicker capture time.

Goio suffers alot from using standard gamey game mode type modes. Things like, capturing a capture point with slow flying bulky ships is just difficult. It being crazy king should in itself be enough that the one who is on the point keeps the point. Anyone on it, Contests it. We really dont have to complicate the idea so hard.

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