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Crazy King

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Dutch Vanya:
I have more ideas for crazy king but i'll say this first, what you just needed to outnumber the enemy team on the point? Rather than being the only one one it.

ramjamslam:

--- Quote from: Captain Smollett on February 18, 2014, 01:52:02 pm ---
--- Quote from: Wundsalz on February 18, 2014, 01:19:12 pm ---I'd like to have dynamic spawn points for crazy king maps. A set of spawn points for each balloon - equidistant to the active (and if possible also next) CP  for both teams.

--- End quote ---

Took me a moment to understand what you meant but that actually sounds pretty interesting.  Every time the point changes so do the spawn points.  Seems like that'd be as about balanced as you could get.

--- End quote ---

This sounds like a great idea!  I think this could also work best if you don't get respawns until the point changes.  So you have the normal countdown timer for respawn, then after it would have reached zero, you still have to wait for the point to change.... or you wait for the point to change, then you get the respawn timer.

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