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Goldfish side-gun arcs
Squidslinger Gilder:
I totally support your efforts Zill. Give the Fish 2 forward or semi forward arcs with one more backwards. Or at least enough of an arc where a fish doesn't have to turn as bad to get a gat/shee on.
Flakfish wasn't a horror, it was some of the best fun this game ever had. Just charge on in blasting with twin barrels. Get in close enough so you can see the enemy crew running to the hull in a panic..then boom boom...squish! You got to kill them...it was very gratifying.
Skrimskraw:
there is no harm in testing this.
RearAdmiralZill:
--- Quote from: Skrimskraw on February 17, 2014, 05:35:37 am ---there is no harm in testing this.
--- End quote ---
And this is my big stick. I really want to test this in dev app to see what can come of it.
--- Quote from: Wundsalz on February 17, 2014, 03:50:51 am ---I agree that the goldfish could use a little love atm.
Nerfing the artemis put aside (disable kills goldfishes), tilting the side guns slightly forward might be a good approach.
Currently the fishy flight style the goldie is supposed to be flown with is relatively rarely seen ingame. Personally, especially when flying a carro-fish, I often tend to rather keep my front pointed at my enemy than letting my engineers toy around with our side weapons. That's mostly because carro fishes often chase their enemies and hence would risk to loose the upper hand when it comes to positioning if the enemy isn't chased at full speed, which is following it while directly pointed to it. tilting the guns a bit to the front might encourage pilots to strafe enemies a little bit more than they do at the moment.
I personally don't want to see drastic adjustments like those which have been made for the spire, but a rather minor adjustment like a tilt of 10°. I also think tilting a single side gun would be better than tilting both - to prevent builds like lumber+dual arte or carro + dual banshee trifectas.
--- End quote ---
And this is precisely my mindset with this potential change for the goldie. I do not want overly-easy overlaps. A goldfish on a strafing run would be quite the potent sight. One cant forget that the goldie is a very engie heavy ship. It's real nice having two engies running around not worrying about side guns since half the time they don't have arc anyway. Now you would take one away to do a strafe run and it suddenly gets much more risky. The goldfish's armor is light to be frank (plus the large space between hull and balloon), and I think that will offset the added firepower if they just sit and keep two guns going. Even at long range, they would have to make themselves a larger target to get the bifecta going.
Nidh:
What about a third light hardpoint, perhaps near the helm facing forward? Hard to access but extremely effective?
Spud Nick:
I don't see how turning gun arcs will make the fish more competitive. I think it has more to do with the design of the ship and the lack of heavy weapons in the game. It's a support ship a disabling ship. Not a brawler or sniper.
I do like the idea of faster rebuilds on heavy guns. Maybe reduce the hit box too.
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