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Goldfish side-gun arcs

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RearAdmiralZill:
So after hearing a few chats about goldfish, and honest thought, I feel in the current state of the game, the goldfish needs something to make it more competitive. One heavy gun these days, while strong by its own right, just won't cut it in most situations.

My proposed change? Side gun arcs. And I'm pretty sure this isn't a new idea, but hear me out.

So, all ships with heavy guns also have either more heavy guns or a light gun to support it, minus the goldie. Now, at the same time we don't want to make the goldfish a faster Spire. That would just overshadow it. This leads to two ideas for the arcs.

1. Tilt both of the side gun arcs forward x degrees (testing will be needed). This lets people get overlap of one light and heavy gun, or possibly two at the cost of repairs.

2. Tilt one gun forward (preferably on the hull side but that's up to testing) and one gun back. Hear me out. This way, you can only get the overlap with one light gun, which would still help immensely for the goldie, and now you get somewhat of a rear gun for when you try to disengage, since the goldfish does have the speed to escape engagements.

I personally like 2 better just because of the options it provides, while not stepping on the Spire's hold of glass cannon. That's up to debate, as is just doing nothing. The overlap doesnt have to be easy either. Maybe it'll require an angle to get the proper arc vs "just point the side gun forward and troll forth." Up to testing.

In the end, I just want to get the goldie living up to its book description in-game.

Captain Smollett:
I don't think the ship should have anyway of getting all 3 guns on target however for it to still feel like a goldfish to me both side guns would be turned the same. 

Perhaps just a little bit forward on each side in order to make a bifecta (or make less swiveling necessary)

I still think it's worth looking into shortening the rebuild times of heavy weapons a tad since currently that's the largest limiting factor on the goldfish in my opinion.

RearAdmiralZill:

--- Quote ---Perhaps just a little bit forward on each side in order to make a bifecta (or make less swiveling necessary)
--- End quote ---

Pretty much my thought. All three shouldn't be allowed. Forgive me for not elaborating.


--- Quote ---I still think it's worth looking into shortening the rebuild times of heavy weapons a tad since currently that's the largest limiting factor on the goldfish in my opinion.
--- End quote ---

Doing so would also lower their health (since they are related if i remember correctly). It sounds like a bandaid fix. Regardless, the one gun going down completely takes out a goldfish's damage, and if its being focused, rebuilding it a little faster wont solve that in my mind.

RearAdmiralZill:
As for the gun turns, that's fair. I always like unique styles of flight, and if only one gun was forward, then we could play with the arc much more than if both went forward. I was mostly avoiding the situation where it would be meta to always have two of the same gun on the sides.

GreyTea:
From Recent events i think the goldfish could be making a come back honestly, we seen BFS and Sac both use the goldfish to really nice effect, hwatcha fish is a good counter to galleons and junkers and it can take a fair amount of damage, when flew right with the versatility of staying out of the arcs.

flak fish in particular is the one making a comeback as a good kill ship to say a duel hades pyra in the case of both sac and bfs. i feel the lumber fish is slightly under powered and where you're idea of getting a 2nd gun in arc would be extremely useful,

Also keep in mind how over powering it could become hwatcha fish with say a flamer side in the same arc,  for full disable or a gat with greased hwatcha charged for a one volley kill if buffed i believe,   this all being said the idea is very appealing because a good merc/artimus shot or one wrong turn and you are effectively dead in the water with only 1 light gun to defend or get the kill, so perhaps in stead of a change in turning arc a buff to the maneuverability to the ship as a whole so swivel of the guns is easyer and quicker?   

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