Info > Feedback and Suggestions
My thoughts on the Current Galleon and where it sits
redria:
--- Quote from: Captain Phil on February 15, 2014, 03:32:47 pm ---And yes, galleon is heavily reliant on its teammates, but sometimes you have to fend for yourself in some situations.
--- End quote ---
In the same respect, your ally should be heavily dependent on you. Sometimes a galleon just needs to ignore whatever is attacking it and focus its fire on whatever target their ally is attacking. Galleons can take enough damage to be able to safely ignore heavy focus and deal out double team damage on one opponent so their ally can return to help. However, in order for this to work, your ally has to fight at an appropriate altitude for you to provide assistance, and you need to have weapons that can provide assistance. This is why hades-lumberjack-heavy flak is a solid left side combo. Even if your balloon has been taken out, you can provide solid support to your ally and get a quick kill so your ally can help you sooner.
The Waddling is currently running double galleons, and I will be the first to admit that it is terrifying to face. They consistently place themselves in positions where focusing, and even getting in the blind spot of, one galleon leaves you completely vulnerable to absurdly fast death from the other. It took me a long time to start learning the power of heavy flak (oh, close to 1000 games...) but when it works, it works beautifully.
But yes, you need a crew who can handle it.
Similarly, you shouldn't take a squid with a newbie crew. There are some decisions that just don't make too much sense. It unfortunately limits what you can do in pub matches, but you can only expect so much out of pub matches.
Captain Phil:
No idea what you guys are doing to win matches with the galleon, even with the best shooters in the game, teamwork, and good positioning the useless ship cannot do anything.
Captain Smollett:
The Galleon is extremely viable at high level play. The paddling used it for 8 months successfully and competitive teams still win with it to this day.
That being said it requires 8 good players to make it work. Both ships need to be full of capable and talented players, but when that happens, it's still a beast.
New players trying to learn the heavy weapons with a non supoerting ally however make it a floating casket.
Squidslinger Gilder:
That was before Art spam, during a time before flames were semi fixed, and before heavy weapons received more nerfs like excessive jitter/etc.
Wundsalz:
--- Quote from: Captain Smollett on February 15, 2014, 01:22:52 pm ---Someome made a suggestion earlier of decreasing the rebuild time for heavy guns.
Currently you have both the galleon and goldfish on the lower part of the pecking order very much due to gun disables and the subsequent long rebuilds.
I think this is definitely a mechanic worth looking into. Heavy weapons can be crippled in a way light weapons cannot. Ships give up a lot in order to have heavy gun slots, currently the heavy weapon ships are struggling since this advantage is so easily being denied.
--- End quote ---
I agree with this.
Navigation
[0] Message Index
[#] Next page
[*] Previous page
Go to full version