Info > Feedback and Suggestions
My thoughts on the Current Galleon and where it sits
RearAdmiralZill:
Lets not make this another gunner thread < 3
N-Sunderland:
--- Quote from: RearAdmiralZill on February 15, 2014, 12:26:21 pm ---Lets not make this another gunner thread < 3
--- End quote ---
Hey, I'm the one saying they're both viable here :P
I agree though. The engi-captain discussion is straying a bit too far from the point of the thread.
Captain Smollett:
Someome made a suggestion earlier of decreasing the rebuild time for heavy guns.
Currently you have both the galleon and goldfish on the lower part of the pecking order very much due to gun disables and the subsequent long rebuilds.
I think this is definitely a mechanic worth looking into. Heavy weapons can be crippled in a way light weapons cannot. Ships give up a lot in order to have heavy gun slots, currently the heavy weapon ships are struggling since this advantage is so easily being denied.
macmacnick:
--- Quote from: Captain Smollett on February 15, 2014, 01:22:52 pm ---Someome made a suggestion earlier of decreasing the rebuild time for heavy guns.
Currently you have both the galleon and goldfish on the lower part of the pecking order very much due to gun disables and the subsequent long rebuilds.
I think this is definitely a mechanic worth looking into. Heavy weapons can be crippled in a way light weapons cannot. Ships give up a lot in order to have heavy gun slots, currently the heavy weapon ships are struggling since this advantage is so easily being denied.
--- End quote ---
Agreed, it's a pain when you're about to unload just to get disabled, and then having to rebuild it, and by the time it is finished, the enemy is way out of arcs. The rise of the artemis's popularity really made the galleon an easier target to kill, due to the huge hitbox of the guns and the ease of disabling them from afar using that gun, thus making the galleon an easier target overall.
Captain Phil:
--- Quote from: RearAdmiralZill on February 15, 2014, 08:51:14 am ---Still reading through the thread but I do want to get this out there:
Galleon is perhaps the only boat that really requires support from their ally to be at 100%. It's practically a battleship, and as such needs the support vs the more nimble targets. It was so "great" back when ships were faster (and broken) because it didnt need that support near as much as it does now.
--- Quote from: Spud Nick on February 15, 2014, 05:10:40 am ---With a Galleon it's more about the crew than the pilot.
--- End quote ---
And that's wrong. A pilot gives you arcs, gives you momentum direction for your gunners downstairs, and maintains an advantageous position on the map for their boat and team. The entire crew is always important.
--- End quote ---
Doesn't matter if I give them gun arcs if they cannot get enough consistent hits in to kill an enemy before they get in close. The crew is as important as the Pilot for this ship. And yes, galleon is heavily reliant on its teammates, but sometimes you have to fend for yourself in some situations.
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