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Weapon Information.

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Shinkurex:
updated

Captain Smollett:
The Harpoon deals almost as much piercing per shot as the mercury.  It unfortunately only has 1 shot and lacks the huge amount of shatter the merc has giving it much less dps.

In an ideal world, the harpoon will be a viable armor breaker when it gets reworked and greatly improve close range combat, but until then, labeling it as an armor breaker is a bit misleading.

Thomas:
It's definitely not an ideal armor breaker, and I would hate to see it become more of a damaging weapon. I like it as a quirky utility weapon that relies more on tugging your enemy around rather than straight up destroying them. It's actually pretty effective at messing up enemy arcs and maneuvering ability, but of course it's doing the exact same thing to your ship.

Hopefully it will be the next weapon that's looked at, although I won't get my hopes up. ((My money is on the hades))

Captain Smollett:

--- Quote from: Thomas on February 14, 2014, 12:34:50 pm ---It's definitely not an ideal armor breaker, and I would hate to see it become more of a damaging weapon. I like it as a quirky utility weapon that relies more on tugging your enemy around rather than straight up destroying them. It's actually pretty effective at messing up enemy arcs and maneuvering ability, but of course it's doing the exact same thing to your ship.

Hopefully it will be the next weapon that's looked at, although I won't get my hopes up. ((My money is on the hades))

--- End quote ---

I actually disagree with you a bit.  I'd personally like to see the harpoon as a dual threat weapon like the artemis.  The artemis can disable and finish, I think it would be awesome if the harpoon could break armor and throw off gun arcs, tow off points etc. 

The armor dps should probably be around that of a mercury (which is on the lower side) so that the harpoon becomes just as viable as any other weapon.

I do agree with you that having the harpoon fixed would be one of the best things to happen to the game.  That gun used to be so amazing and a true fix would make it 10 times better than it ever was.

redria:

--- Quote from: Thomas on February 14, 2014, 12:34:50 pm ---Hopefully it will be the next weapon that's looked at, although I won't get my hopes up. ((My money is on the hades))

--- End quote ---
Rumor mill was saying that physics was going to get a bit of an update, and that harpoons would be affected as well, though I have seen nothing to really confirm this.
I saw somewhere that Awkm would be looking at light flak due to how much it got nerfed and how little it is used these days (I actually don't know of almost any builds that use it these days outside of the art-hades-flak pyra). I can see hades getting a small nerf soon since right now it seems like any build without a hades gets torn apart anywhere from mid-close to mid-long ranges, which is a pretty significant range.
But currently harpoons are almost impossible to use due to the fact that it doesn't actually pull a specific part of your ship in the direction of the harpoon. It usually does just about the opposite. A harpoon in slot 2 of a pyramidion usually means the enemy will always be in your blind spot permanently.

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