Info > Feedback and Suggestions
Weapon Information.
The Sky Wolf:
In an ideal world the harpoon would reel enemy vehicles towards you at great haste. Imagine hooking a mobula from behind while on a Spire and reeling him into your hwacha without him having any way to defend himself.
The harpoon has the potential to become extremely OP.
GeoRmr:
Agreed Smollet, I am actually looking forward to a harpoon fix in the far far future more than the upcoming coop mode.
In it's current state it is widely accepted as being entirely useless, this has been acknowledged by muse and they themselves have labelled it as broken. New players are drawn to it because it sounds interesting and end up assembling ineffective builds.
If it's broken and totally useless, if it's capabilities are misleading and damaging to inexperienced players only through their ignorance, why leave it in the game? Take it out and bring it back when it works.
Crafeksterty:
Depends on how they fix the Harpoon.
Imo, the best way in terms of stats is to make it a piercing hull braker. But also take away 30% of the affected enemy ships engine output. (with pulling stuff and whatever removed)
I also question how the harpoon plays out (with current functions) if the ship that harpoons the other ship is not affected by the chaotic physics.
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