Main > Q&A
Light guns health
N-Sunderland:
Yup, and that supports Wundsalz's argument. We've been discussing this over PMs, however, and I think some of these things could only really be answered by awkm.
Omniraptor:
What? I always assumed aoe damage was the same throughout the sphere, otherwise why have a listed radius of aoe damage? I would like clarification from muse about this one.
Captain Smollett:
--- Quote from: macmacnick on February 10, 2014, 07:44:09 pm ---The secondary damage (AoE) only is applied, and the damage decreases with the distance to the center area of effect. (closer = more, farther = less)
--- End quote ---
Fairly certain this is how it works. I've heard this mentioned before and it's is the only thing I know of that explains artemis doing 99% damage to light guns.
Wundsalz:
--- Quote from: Captain Smollett on February 10, 2014, 11:19:06 pm ---
--- Quote from: macmacnick on February 10, 2014, 07:44:09 pm ---The secondary damage (AoE) only is applied, and the damage decreases with the distance to the center area of effect. (closer = more, farther = less)
--- End quote ---
Fairly certain this is how it works. I've heard this mentioned before and it's is the only thing I know of that explains artemis doing 99% damage to light guns.
--- End quote ---
I tended to believe that until someone firmly stated the secondary damage was constant over the entire AoE.
Some clarification by awkm would be nice indeed.
awkm:
It does reduce damage. However, it's not as simple as you might think it is for various reason. Mainly, because you can't 100% be sure you hit EXACTLY where you THINK you're aiming. We're in hitbox land and hitboxes are stupid. This is true for all games and they do funny things to make it seem like you're hitting the thing you're hitting.
AoE damage will be 100% within 50% of the radius, after that the damage will fall off linearly down to 20% of full damage.
From our experience, games that just do a linear fall off across the entire radius seem to create some unpredictable behaviors even though that's what happens in reality (you can read all about my reality vs. game thread). We think this is mainly to do with the inaccuracy with hit boxes.
Navigation
[0] Message Index
[#] Next page
[*] Previous page
Go to full version