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Light guns health

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Wundsalz:
thanks for the clarification!

Erheller:
Can we get a confirmation on light gun health? From awkm's post on AoE damage, it seems that it's 250 health, which would explain why there's a high incidence of guns being almost destroyed (but hanging on with a sliver of health) by artemis fire (240 damage is delivered from the AoE alone). Also explains why it's difficult to disable guns with the first missile unless you score a direct hit.

N-Sunderland:
Actually what awkm said would explain why the Artemis wouldn't always one-hit light guns if they had 200 health.

Erheller:
I did some testing in practice mode and it looks like it's 200 health.

Used fire to get the gun down to almost no health


Hit it with a spanner 4 times:


The fifth spanner hit fully repaired the gun:



Since each spanner hit repairs 40 damage, I repaired 200 damage total, which was enough to fully repair the gun. Therefore, light gun health cannot be 250.

Visually, each square looks like it represents 40 health. 40*5=200.

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