Main > General Discussion
Tutorial Survey
zlater75@hotmail.com:
Guns of Icarus Online Player Tutorial Survey:
1. What level are you? (Gunner/Engineer/Pilot)
10/7/4
2. How many matches have you played?
1046
3. Have you played the current tutorials already?
If you have not, please play them. If you have already and have time, please play them again to refresh your memory. It took me about 15 minutes to play through all of them.
Yes. Played them briefly at first, then finished them after the beginner level matches were no more accessible and to get the achievement done. Fairly fast and easy.
4. Were any of the tutorials too long? Please specify.
Not really. Many other games have longer tutorials.
5. What did you like most about the tutorials?
Learning the very basics and the gunning.
6. What did you find confusing about the tutorials?
The function keys for spawning things and making things happen. It was pretty short and basic so a lot was learned by trial and error later ingame.
7. What was your biggest misconception about how the game works when you first started playing?
I underestimated the strength in teamwork on a ship. How you can help others with doing your part and not trying to do a bit of everything.
8. What was your biggest misconception about how the game works after you finished the tutorials?
How different tools and ammotypes make a big difference depending on what and how. Certain weapons, rebuilding or repairing.
9. Are there any important concepts that new players should know, but the Tutorials do not mention?
Specialisation, how the weapons are different from each other, communication, pilot tools, sandclouds and general needs on a ship (first slot pilot, one gunner, two eng usually and not rushing things).
10. Have you read the in-game manual?
Not much.
11. Did you know that the in-game manual is expanded as you unlock new Achievements?
Nope.
12. Please leave any other comments or suggestions regarding the Tutorials, educating new players, or the first time player experience.
Tutorial levels could be added for learning more. Basic (what is now), novice, expert. First time player notification about the tutorials and beginner level match availability.
Target practise, real ships not dummies for higher level disabling and piercing training. Koth minimap practise. Couple more maps in tutorial.
Thomas:
Guns of Icarus Online Player Tutorial Survey:
What level are you? (Gunner/Engineer/Pilot)
4/11/11
How many matches have you played?
1400
Have you played the current tutorials already?
If you have not, please play them. If you have already and have time, please play them again to refresh your memory. It took me about 15 minutes to play through all of them.
Partially. I jumped into them to verify some questions a player had about them.
Were any of the tutorials too long? Please specify.
Not really.
The Engineer Training Beginner Tutorial can loop indefinitely however. Had this happen at the fire extinguisher part. It would tell you to run to the gun, then put it out. I must have done this too fast as the message to put the part out stayed. If I got too far from the gun, it would tell me to go to the gun, then light on fire again. I put it out immediately and this looped a few times until I just used the fire ext on the gun after it had already been put out.
What did you like most about the tutorials?
They do a pretty good job of describing what each tool does.
What did you find confusing about the tutorials?
Some of the white boxes are hilariously off. This was very noticeable on the mobula I was using (hull and balloon point).
One issue that came up from a new player was the zoom function didn't seem to work (Gunner Beginner). Turns out they were using a flamethrower in the tutorial which doesn't zoom.
Using the loch in the gatling (should save it for the field gun at least)
It doesn't distinguish very well between 'instruction' and 'information'. A lot of information is given, but not required for completing tutorial objectives (see: zoom function).
What was your biggest misconception about how the game works when you first started playing?
Probably the damage types and ship components. I know a lot of new players come in and just try to shoot the ship, and need to be informed that the 'ship' is actually made up of different parts they can aim for. New players also need to be told what to aim for on what gun, usually with a very brief description of the damage types.
What was your biggest misconception about how the game works after you finished the tutorials?
It did a good job of describing the various tools, but didn't give any indication on what you should bring. At some points it gives you incredibly bad loadouts when describing the tools. (Hey kids, here's a buff kit, fire ext, and chem spray. Good luck out there!)
Are there any important concepts that new players should know, but the Tutorials do not mention?
A better job of describing the different parts of the ship to a gunner (hull, balloon, engines, guns) and the damage types. Letting pilots be more aware of the damage they're actually doing to the balloon/engines with the pilot tools (in the tutorial, they're repairing slowly over time or rebuild on breaking).
Have you read the in-game manual?
Yes. One quick note is that in the game, only the "Game Manual" is available instead of all the rest (Wilson's notes, Lusse's Travels, Evadne's Reports)
Needs to be updated
-C can be used for team chat in the lobby
-Some tools have been changed/added (chute vent, range finder, chem spray, fire ext, etc)
Did you know that the in-game manual is expanded as you unlock new Achievements?
Yes, this can be both interesting and frustrating. (You have to remember that most 3v3 and 4v4 matches are played very infrequently, but you still need to play them as much as the 2v2 maps to unlock them)
Please leave any other comments or suggestions regarding the Tutorials, educating new players, or the first time player experience.
Obviously there's no substitute for real in-game experience, but having them be aware of the damage types and ship components would help. On an unrelated note, the 'Teaching' achievements are ridiculous. There's no reason to spend 8+ hours in practice mode, as there's not a whole lot to cover there that wasn't covered in the tutorial. While anything you can and should be teaching them is best to do in actual matches.
Lenin's Ghost:
First, thanks for the feedback so far everyone ;)
Second, I just realized that the forum lists your class levels underneath your name... woops :-[
Goldenglade:
What level are you? (Gunner/Engineer/Pilot)
Lol forums :P
How many matches have you played?
1200+
Have you played the current tutorials already?
The only reason i played the current tutorials, was because during the pewdiepie event there were some complaints about the gunner tutorial. I'll admit the wording and/or moving of the balloons did make the gunning tutorial a bit harder then it needed to be for learning the guns I shouldn't have to move the ship to learn how to shoot. o.o.
Were any of the tutorials too long? Please specify.
The pilot tutorial seemed a bit short but most things i guess you learn from the pilot tutorial are basicly about moving the ship. It's going to vary from ship to ship in regards to what really needs to happen.
What did you like most about the tutorials?
the definatly covered the basics well.
What did you find confusing about the tutorials?
The wording in the gunner tutorial i remember to be a bit difficult.... but i'd have to go back to make sure specificly what part people had brought complaints to me for exactly.
What was your biggest misconception about how the game works when you first started playing?
Setting up the guns....... SETTING UP THE GUNS!!!
What was your biggest misconception about how the game works after you finished the tutorials?
Weapons that are strong for breaking armor vs haul damage.
Are there any important concepts that new players should know, but the Tutorials do not mention?
See statement above
Have you read the in-game manual?
The manual is handy little reference tool but of course it doesn't exactly teach you what to do.
Did you know that the in-game manual is expanded as you unlock new Achievements?
yes.... however they only show stats... which are great for theory of game... not for concept :P
Please leave any other comments or suggestions regarding the Tutorials, educating new players, or the first time player experience.
rabble rabble beginner matches were... a joke back then :P
Oliver Colt:
* What level are you? (Gunner/Engineer/Pilot)
Gunner 2, Engineer 4, Pilot 3
* How many matches have you played?
135
* Have you played the current tutorials already?
If you have not, please play them. If you have already and have time, please play them again to refresh your memory. It took me about 15 minutes to play through all of them.
I played them a while ago and replayed for this just now ^-^
* Were any of the tutorials too long? Please specify.
Nope, I have a low attention span and managed to sit through them :)
* What did you like most about the tutorials?
That I get to use the stuff around the ship as I learn how to use it.
* What did you find confusing about the tutorials?
Maybe a few bits of text about the advantages and disadvantages of some tools/ammo/guns that have very similar terms and as I had to read fast I couldn't quite make out what it was trying to say exactly xD I'd have to take a screenshot and read them slowly a few times :P
* What was your biggest misconception about how the game works when you first started playing?
I thought it would be a MMO :0
* What was your biggest misconception about how the game works after you finished the tutorials?
That it'd be easy to know when it was best to use which guns/ammo/ships/ship builds/helm tools... Basically I thought I'd be easy to be something that is not engie xD but maybe that's just me having a bad memory
* Are there any important concepts that new players should know, but the Tutorials do not mention?
OMG gun names and what they look like :P The tutorial says "this gun is good for..." etc but there's nothing worse than being a newbie wanting to be helpful in a ship thinking "yay I did the tutorials I know what's up" and then hearing the captain say "Oliver, get on the merc" xD It's too basic I know, but I didn't even think of that bit of research before jumping on my first match :-[ and I did stick around the sandbox a lot, I just didn't even think of checking gun names (mostly because I thought I'd be all brave and captain all the time) xD
* Have you read the in-game manual?
I've... looked at its pages xD I can't read things without getting distracted, even worse if I'm all hyped about getting in a match :P so I read what I thought was important or wanted to know at the moment and then went to play P: *feels bad*
* Did you know that the in-game manual is expanded as you unlock new Achievements?
Yes ^-^ I think it's cool cuz it made me curious of what it could be and I read a few more pages while I was there :)
* Please leave any other comments or suggestions regarding the Tutorials, educating new players, or the first time player experience
Most of the issues I had with the tutorials and game in general are because I have a terrible memory and don't pay much attention so no problems there xD
Navigation
[0] Message Index
[#] Next page
[*] Previous page
Go to full version