Main > Gameplay
1.3.5 Balance Changes
Dolphirus:
I took that bit about "bullet hitbox expanding" to mean greater spread, but I certainly didn't notice anything. Can anyone better explain that to me?
Alistair MacBain:
Certain bullets like the artemis and most over sniper guns have projectiles which expand their hitbox throughout their travel. That way you get much easier hits on longer ranges making sniping small components easier.
On the artemis the increasing hitbox was to big so they reduced the amount the projectile expands.
Captain Smollett:
Some long range weapon's bullets will become larger the farther they travel in order to reliably hit very long range targets.
This change altered the artemis shot to expand at a slower rate so the the projectile's max size would be less.
Wundsalz:
I've just played a couple of artemis heavy builds. Here are my first impressions:
- One has to shoot a bit more precisely now - targeting the general area isn't enough anymore to take out specific components in the mid range area (400-800m).
- I've adjusted quickly to the reduced projectile velocity and didn't feel a major change in difficulty when it comes to aiming.
- It's still possible to lock down enemies from afar and finish them off while they're still literally a mile away. In close combat situations it's still possible to use the artemises to precisely take out critical components and they're also still good to deliver the killing blow once the enemies hull has been stripped. Overall the artemis still does the job it did before the patch with barely reduced efficiency.
- based on my guts, on a scale from 0 to 10 with 0 beeing absolutely underpowered, 10 absolutely overpowered and 5 a perfectly balanced weapon, I think you've moved the artemis from an 8 to a 7 with this patch.
Edit:
Regarding the CP adjustment: I've played 2 Labyrinth so far. They felt more dynamic (the balloon owner swapped owners relatively often in both matches). Also battles seem to shift their locations a bit closer to the balloon, as it's necessary to step in earlier if an enemy sneaks up on the center.
On a side-note: The Globe-thingy in the center is gone. That's a bug isn't it?
I'm looking forward to see how the changed affect the 3v3 matches, but I'm sure they're a step into the right direction as well.
awkm:
@Wundsalz
That's funny because a lot of people were upset that I was planning to change yaw speed to 23 degrees/s instead of the 25 that went out today. I am more than willing to push down to 23d/s if the Artemis is still considered overpowered.
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