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1.3.5 Balance Changes

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Captain Smollett:

--- Quote from: awkm on February 03, 2014, 02:18:02 pm ---@Wundsalz

That's funny because a lot of people were upset that I was planning to change yaw speed to 23 degrees/s instead of the 25 that went out today.  I am more than willing to push down to 23d/s if the Artemis is still considered overpowered.

--- End quote ---

I honestly don't think the yaw speed is  the major balance factor for the artemis.  I didn't really speak out much in the debate because its relevance on the weapons balance is negligible despite the heated discussion.  If yaw were changed enough to truly affect the gun balance, the fun factor would take a severe hit due to the extreme time it took to move the gun from the central default position to target.

I was suspecting pre patch that the weapon still may need some alterations however I think a more direct approach with changes to dps and projectile speed would be best should further changes be necessary (disclaimer, I have yet to play with the artemis in production).

awkm:
@Smollett

That's fair.  23d/s might not be the way to go but I'd consider it regardless.

People will always love their meta and blood will always be spilled when I take it away :)

Sammy B. T.:
Great, now any argument against reducing the effectiveness of the gun is now going to be written off as whining.

The problem with the artemis wasn't that it was over powered, it was simply overused which is easy to mistake as over powered. Now with the much slower muzzle speed and the moderately slower yaw, hopefully we will see some decline in its overuse as it won't be as easy a gun to use. Then maybe the community can get a bit less knee jerky about the whole situation

Captain Smollett:

--- Quote from: Sammy B. T. on February 03, 2014, 02:34:31 pm ---Great, now any argument against reducing the effectiveness of the gun is now going to be written off as whining.

The problem with the artemis wasn't that it was over powered, it was simply overused which is easy to mistake as over powered. Now with the much slower muzzle speed and the moderately slower yaw, hopefully we will see some decline in its overuse as it won't be as easy a gun to use. Then maybe the community can get a bit less knee jerky about the whole situation

--- End quote ---

I would argue the problem with the artemis previously was that it was too easy to use for maximum effect.  I'm waiting to see if this patch ameliorates the issue.

One could also argue that the artemis was too self reliant of a weapon able to do virtually everything at all ranges without the need of other weaponry.  I'd prefer not to start that debate on this thread but it is certainly one of the concerns that was raised.

Imagine:
I look forward to seeing artemis changes be shown in high level play, but after a few games in the new patch so far, artemis spam is still pretty much death in pug matches.

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